5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2022-07-26 03:17:11 +03:00
aa7bfb4819
engine: check for non-standard alloca header
2021-12-03 09:22:40 +03:00
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
2021-11-23 05:23:38 +03:00
b24c1a51d3
engine: try to mitigate outdated client.dll vulnerabilities
2021-11-23 05:23:38 +03:00
004e190435
engine: common: test ParseFile length return value
2021-10-08 17:31:32 +03:00
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
a235bec5f1
engine: introduce COM_ParseFileSafe, add tests
2021-10-08 17:31:32 +03:00
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
ddc4d76668
engine: common: add quote symbol escaping support ( #411 )
2021-04-04 22:03:02 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
abd9778ef3
engine: common: simplified strings operations.
2020-11-28 23:20:14 +03:00
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
1f308a43c8
engine: fix build after lowmemory rebase
2019-11-02 08:56:07 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
e308281b0b
engine: fix buffer overflow in COM_ParseFile
2019-07-26 17:24:09 +03:00
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
2019-05-02 19:12:23 +03:00
234507b7f1
ref: fix all undefined references
2019-03-11 17:37:58 +03:00
e7234bada2
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
2019-03-06 16:23:33 +03:00
574f03c139
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
2019-02-24 18:45:44 +03:00
74f935d94f
common: fix COM_IsSafeFileToDownload extension check
2019-01-30 21:39:50 +03:00
298393b653
Initial amd64 port
2018-12-05 23:57:05 +07:00
491188a0f3
Merge branch 'original'
2018-10-04 14:27:14 +07:00
5c738b3402
Apply 4253 update
2018-10-04 13:08:48 +07:00
efe8ddf151
Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
2018-04-23 23:07:54 +03:00
8704c07e4b
Merge branch 'original'
2018-04-21 13:44:06 +00:00
ab0bcc55f8
Apply Apr20 update
2018-04-21 08:06:55 +00:00
314a6deba9
Remove gamedir[] from engine-side gameinfo_t
2018-04-21 01:22:00 +03:00
c1076f43f7
Update client engine interface
2018-04-19 21:51:17 +00:00
7671365c92
Rename _alloca back to alloca
2018-04-13 20:22:12 +03:00
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
2018-04-13 19:23:45 +03:00