Commit Graph

30 Commits

Author SHA1 Message Date
NightFox 907b3f40b3 add GPU selector logic and...
rename VK_LoadCvarsRTX to VK_LoadCvarsAfterInit
2021-12-11 13:14:54 -08:00
Ivan 'provod' Avdeev e6db0fde45 add debug names to various vk images 2021-11-07 13:49:44 -08:00
Ivan Avdeev 280e6109c6 add screenshots
now vulkan can do screenshots too. however, it depends on blits being
available between swapchain and rgba8 formats, so if it's not the case
for some reason, the resulting image will have mixed components.
2021-08-31 11:19:44 -07:00
Ivan Avdeev e6f8d8e47a enable anisotropy if available
also force require vulkan 1.2 for now, need to have 1.0 device for testing lower versions (TODO)
2021-08-07 18:06:48 -07:00
Ivan Avdeev 364b46ea87 [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
Ivan Avdeev 266f407b40 ref_vk: use poolhandle_t 2021-06-07 00:16:54 -07:00
Ivan 'provod' Avdeev 656c00d0b8 fix building and running on linux 2021-06-06 14:17:35 -07:00
Ivan 'provod' Avdeev eaaadf024e rtx: coalesce building blases in a single command buffer 2021-05-28 10:10:20 -07:00
Ivan 'provod' Avdeev 6614a6935b add debug names to various objects 2021-05-17 10:36:40 -07:00
Ivan 'provod' Avdeev 354eef1c0a rtx: fix validation complaint, ask for more caps 2021-05-08 14:30:33 -07:00
Ivan 'provod' Avdeev 0b9ec7ee42 rtx: sample previous frame to get a naive blurry denoiser 2021-03-20 13:42:15 -07:00
Ivan 'provod' Avdeev 3045c6ea1f rtx: render into fixed 720p framebuffer then upscale
help with perf stability
2021-03-20 11:15:57 -07:00
Ivan 'provod' Avdeev cbed97948c add preliminary support for dlights
Move descriptors away from vk_core
Add UBO for dlights
Add test lighting in brush shader
Add brush normals
2021-03-06 16:40:35 -08:00
Ivan Avdeev 5e3010489b rtx: blindly add tlas and compute rendering
it's unknown whether it works at all
no real ray tracing yet
2021-03-01 10:52:08 -08:00
Ivan 'provod' Avdeev c77f39e353 rtx: fix blas creation validation/memory errors 2021-02-27 15:40:57 -08:00
Ivan Avdeev 9954288450 rtx: add blas building skeleton 2021-02-27 13:43:49 -08:00
Ivan Avdeev 46da9ad457 rtx: request RTX device extensions when -rtx argument is present
It doesn't do anything yet.
2021-02-22 09:46:29 -08:00
Ivan Avdeev 6b2c8977ae add pipeline cache 2021-02-06 11:38:21 -08:00
Ivan Avdeev e848e312d3 add VK_EXT_debug_utils labels
This extension allows adding labels to vulkan objects and insert string
labels into command buffers. This is visible in tools like RenderDoc and
helps with debugging a lot.

When running with -vkdebug:
- mark all texture VkImages and VkImageViews with corresponding names
- label brush model draw calls accordingly
2021-01-31 16:50:27 -08:00
Ivan Avdeev 5d0146e17a draw static map geometry with debug shader
there are lots of glitches and no textures, but this is a first step!
2021-01-23 19:38:00 -08:00
Ivan Avdeev 5a2ad5965d add depth buffer and map geometry loading
it's not being drawn yet though
2021-01-23 10:54:44 -08:00
Ivan Avdeev ef3a1ad4af handle surface resize 2021-01-18 11:15:51 -08:00
Ivan Avdeev d4c463c507 move swapchain to framectl; make validation errors crash process early 2021-01-18 10:54:48 -08:00
Ivan Avdeev 4d6739da0a get it to crappily draw 2d ui menus wtf 2021-01-16 17:02:43 -08:00
Ivan Avdeev 5541bfb541 add loading textures 2021-01-16 15:45:10 -08:00
Ivan Avdeev b9d872f279 increase draw limit; fix deinit validation 2021-01-16 13:49:07 -08:00
Ivan Avdeev 48e6765222 draw uv menu 2021-01-16 13:22:31 -08:00
Ivan Avdeev e7a99c2558 create command pool and buffer 2021-01-13 12:10:36 -08:00
Ivan Avdeev 5600cf45ef create pipeline for 2d rendering 2021-01-13 11:54:34 -08:00
Ivan Avdeev 3e800fa989 start splitting into functional blocks; add vk funcs 2021-01-09 13:21:58 -08:00