Commit Graph

2397 Commits

Author SHA1 Message Date
7350be6e7f Fix build after update 2018-04-20 21:48:12 +00:00
926b909f3d Merge branch 'original' 2018-04-20 12:38:53 +00:00
db92c918b2 Apply Apr19 update 2018-04-20 08:41:02 +00:00
c1076f43f7 Update client engine interface 2018-04-19 21:51:17 +00:00
af7123f7dd Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
050d2a3d0f Apply Apr18 update 2018-04-19 20:11:24 +00:00
5d13112e25 Dedicated build 2018-04-18 18:32:30 +03:00
40094f2867 Move client-only parts to client 2018-04-18 18:10:32 +03:00
6db7c191eb Add fork's mobility_int.h(no support yet, just header) 2018-04-17 03:57:21 +03:00
a2e2dd5bdf Add libmpg source 2018-04-17 03:57:04 +03:00
7fdabb73a8 Add identification support from fork 2018-04-17 03:56:49 +03:00
86337db5b3 Use fork's keydefs.h 2018-04-17 03:56:13 +03:00
8e3c748f12 Adapt vgui_support support to newer engine 2018-04-17 03:56:01 +03:00
b825e584f3 Replace GL_TEXTURE by XASH_TEXTURE because it's used internally by GL.h 2018-04-17 03:55:36 +03:00
13fe097318 Merge fork's unicode changes(partial) 2018-04-17 03:54:07 +03:00
5af7eb6c18 Add support for TextAPI in menu 2018-04-17 03:53:18 +03:00
be4b885254 Merge common SDL port changes 2018-04-17 03:53:01 +03:00
b70fab5384 Add Sys_GetIntFromCmdLine 2018-04-17 03:49:30 +03:00
92c321848d Adapt input code to newer engine 2018-04-17 03:48:02 +03:00
2de6d00a82 Update filesystem. Use fork's gameinfo/liblistgam parser, use PATH_SPLITTER to avoid errors 2018-04-17 03:46:30 +03:00
5744aa8d9e Add SDL sound backend 2018-04-17 03:44:53 +03:00
fc7ed1ab75 Add SDL video backend 2018-04-17 03:44:17 +03:00
7c9b724531 Implement dynamic library loading and symbol resolving 2018-04-17 03:43:27 +03:00
64257ef428 Avoid some struct declaration in parameter list 2018-04-14 04:26:12 +03:00
4a0add4063 Move Win32 console into separate file(second commit), hide Win32 console code under _WIN32 macro. Add some fork-specific macros. Add sys_con.c for generic log file implementation. 2018-04-14 04:08:28 +03:00
45c0eaa26c Move Win32 console and library loader to platform/win32 folder. 2018-04-14 03:31:43 +03:00
15096aa15a net_ws port. Port non-blocking NS resolution also. 2018-04-14 03:27:52 +03:00
36f756feeb Avoid some struct declarations inside paramater list, it makes even GCC7 confusing 2018-04-14 02:51:00 +03:00
4d4a7d49d5 mathlib.c port 2018-04-14 02:45:48 +03:00
4189af8b50 Engine input port. Incomplete integration of touch, gamepad, evdev input 2018-04-14 02:42:41 +03:00
990d526a07 Add crashhandler.c file 2018-04-14 01:50:19 +03:00
5a1b03ac20 Integrate FWGS vgui_support 2018-04-14 01:49:14 +03:00
158db1c454 img_bmp.c port 2018-04-14 01:26:52 +03:00
7ace83eeab Add Sys_Warn 2018-04-14 01:26:25 +03:00
b940a62f02 host.c port 2018-04-13 21:28:46 +03:00
d564a062ce Filesystem port 2018-04-13 20:44:39 +03:00
7671365c92 Rename _alloca back to alloca 2018-04-13 20:22:12 +03:00
f7a58ec04d Remove MSVC-specific try-except for C in Q_vsnprintf 2018-04-13 20:14:20 +03:00
8e508cf065 Remove WGL function pointers, remove HDC 2018-04-13 20:13:54 +03:00
e5b0473e4a Fix conflicting types on NXPrintf function family 2018-04-13 20:08:50 +03:00
136123eeb3 SV_BroadcastPrintf already defined in common.h. Remove definition from server.h. 2018-04-13 19:58:47 +03:00
32b07cda86 Add kbutton.h, fix includes 2018-04-13 19:58:17 +03:00
25325e6150 Port common.h and system.h. Add backends.h, defaults.h, port.h, xash3d_types.h from fork 2018-04-13 19:56:43 +03:00
a639b72e90 AVI stub for non-Windows 2018-04-13 19:42:17 +03:00
08984bd549 Rename features.h to enginefeatures.h because this name used internally by glibc 2018-04-13 19:26:48 +03:00
bf08a8261b Add .gitignore 2018-04-13 19:25:39 +03:00
8d6e3b7f79 Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00