Commit Graph

16 Commits

Author SHA1 Message Date
62995b0769 engine: wscript: refactor, use sdl2.py to get configure SDL2, use shared get_subproject_name 2018-12-13 08:03:26 +03:00
776d1cb52c wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling 2018-11-19 01:58:40 +03:00
81e142936d wscript: use lower-case win32 libraries names for crosscompiling from Linux 2018-11-19 00:46:29 +03:00
7852192fc4 wscript: replace include/SDL by include/SDL2 2018-11-18 22:56:30 +03:00
7b806add63 wscript: fix SDL2 include path 2018-11-18 22:48:52 +03:00
27ee4337fe travis: fix building sdl2, fix libpath in wscript 2018-11-18 18:52:57 +03:00
7c772d6bfd engine: rework timer stuff, move to platform. Move debugger present checks to platform 2018-11-16 16:32:16 +03:00
2fab2d9f7e wscript: update 2018-10-27 23:28:29 +03:00
85960b2c90 wscript: enable DBGHELP for Win32 2018-10-24 20:17:44 +03:00
ca501c0378 wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio 2018-10-24 20:12:32 +03:00
e9e364f054 wscript: move sdl path to root wscript 2018-10-22 01:01:22 +03:00
8ea5536b42 wscript: fix win32 build 2018-10-08 22:39:33 +03:00
2c0a03704c Update mainui. Add --enable-bsp2 switch into wscript 2018-07-10 17:29:05 +03:00
572705bc08 MSVC & Win32 wscript fixes 2018-06-14 20:34:51 +03:00
0db8d95bc9 Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging. 2018-05-29 01:02:32 +03:00
0c058f2eca Add waf buildscripts, add updated game_launch 2018-05-28 23:13:50 +03:00