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62995b0769
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engine: wscript: refactor, use sdl2.py to get configure SDL2, use shared get_subproject_name
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2018-12-13 08:03:26 +03:00 |
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776d1cb52c
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wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling
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2018-11-19 01:58:40 +03:00 |
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81e142936d
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wscript: use lower-case win32 libraries names for crosscompiling from Linux
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2018-11-19 00:46:29 +03:00 |
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7852192fc4
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wscript: replace include/SDL by include/SDL2
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2018-11-18 22:56:30 +03:00 |
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7b806add63
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wscript: fix SDL2 include path
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2018-11-18 22:48:52 +03:00 |
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27ee4337fe
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travis: fix building sdl2, fix libpath in wscript
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2018-11-18 18:52:57 +03:00 |
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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2018-11-16 16:32:16 +03:00 |
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2fab2d9f7e
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wscript: update
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2018-10-27 23:28:29 +03:00 |
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85960b2c90
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wscript: enable DBGHELP for Win32
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2018-10-24 20:17:44 +03:00 |
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ca501c0378
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wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio
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2018-10-24 20:12:32 +03:00 |
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e9e364f054
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wscript: move sdl path to root wscript
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2018-10-22 01:01:22 +03:00 |
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8ea5536b42
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wscript: fix win32 build
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2018-10-08 22:39:33 +03:00 |
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2c0a03704c
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Update mainui. Add --enable-bsp2 switch into wscript
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2018-07-10 17:29:05 +03:00 |
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572705bc08
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MSVC & Win32 wscript fixes
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2018-06-14 20:34:51 +03:00 |
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0db8d95bc9
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Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging.
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2018-05-29 01:02:32 +03:00 |
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0c058f2eca
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Add waf buildscripts, add updated game_launch
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2018-05-28 23:13:50 +03:00 |
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