Commit Graph

166 Commits

Author SHA1 Message Date
exstrim401
a89f9fa181 engine: Haiku BeGameLauncher support 2021-06-07 19:39:52 +03:00
523798857b engine: platform: fix opensles audio 2021-03-10 13:45:02 +03:00
2edc8b16ae engine: platform: fix sdl audio 2021-03-10 13:44:25 +03:00
a93d9ac71c engine: platform: simplify sound code
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
c68af64fe5 engine: platform: fix access to uninitialized audio subsystem when -nosound was passed 2021-03-10 00:03:12 +03:00
3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
ca84a1a10e engine: fix building with SDL older than 2.0.4 2021-03-01 21:48:31 +03:00
3b192ca490 engine: sdl: don't free NULL vidmodes 2021-02-27 00:08:42 +03:00
SNMetamorph
56d5f08128 platform: win32: fixed crashes in COM_CheckLibraryDirectDependency 2021-02-26 16:05:34 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 2021-01-16 01:13:57 +03:00
Gleb Mazovetskiy
4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7 GameController: Add separate D-Pad bindings
1. Adds separate D-Pad bindings so that they don't conflict with arrow
   keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
9452a389a5 SDL GameController: Hotplug and multiple gamepads
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
Gleb Mazovetskiy
33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
5a36a26dd1 Fix SDL_GAMECONTROLLER handling
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
   game controller events to be disabled as well. Instead, filter these events out.

2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
03668116d7 platform: win32: COM_CheckLibraryDirectDependency fixes 2020-09-03 22:04:13 +03:00
d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
e96271a8a9 platform/android: make host.state actual in Android_UpdateSurface call 2020-07-12 05:16:08 +07:00
f0c9aa1585 vid_android: workaround small output buffer 2020-07-10 09:51:00 +07:00
4515d3e3cb platform/android: implement native software blitter, fix lost context on resize, fix safegl 2020-07-08 08:48:46 +07:00
bef873e1f8 platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
98ffbaf87a android: fix fallbacks 2020-07-07 00:22:01 +07:00
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
88ab42cc15 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 2020-03-29 17:46:12 +03:00
89ca0dec5e platform: android: slightly more verbosity 2020-03-29 17:44:23 +03:00
FOTMarut
79a7b7b1a3 engine: platform: sdl: Fix mousewheel in SDL2
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
84a3f6883d sdl: add EGL hint 2020-02-25 12:59:04 +07:00
02c68c3a70 platform/sdl: add missing Platform_Shutdown 2020-02-08 23:48:52 +07:00
a0d09c9954 lib_static: fix warnings 2020-02-08 23:39:35 +07:00
70cc52e203 posix/sdl: fix build 2020-02-08 23:38:19 +07:00
51849c6140 platform: DOS4GW port 2020-02-08 23:15:40 +07:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
2b90790071 network: add stub for systems without BSD sockets, WATTCP support 2020-02-08 23:15:40 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
22dc5b7416 Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs 2020-01-18 07:15:45 +07:00
d0dbd185ad engine: android: fix enum-conversion 2019-12-23 06:55:00 +03:00
8399107826 engine: platform: android: remake video backend to use EGL through Java code 2019-12-02 01:01:39 +03:00
fec0a6baf6 engine: platform: android: change package name 2019-12-01 02:17:51 +03:00
0c3be639c5 engine: reliably tell client.dll about vid mode changes 2019-11-26 02:47:48 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
744f75d4a3
engine: linux: simplify Platform_DoubleTime 2019-11-20 16:45:55 +03:00
37435365e2 platform/posix: fix _GNU_SOURCE define in lib_posix 2019-11-18 23:48:49 +07:00
94fc0febc7 fix some comments 2019-11-18 21:13:21 +07:00
177f8ed653 platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
0636dc45bd engine: sdl: fix resizing event handling 2019-11-12 02:04:18 +03:00
4b930c7854 Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2.
2019-11-07 05:06:24 +03:00