6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2023-02-04 21:59:46 +03:00
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2023-02-04 21:24:19 +03:00
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2023-02-04 20:53:52 +03:00
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2023-02-02 04:57:53 +03:00
84c14b32ec
engine: client: fix filtering errors by adjusting texcoords by half of a pixel
...
Remove useless wrapper functions and conversions
Don't scale texcoords and position if hud_scale is not active
2023-01-25 04:17:48 +03:00
c481e52558
engine: client: consolidate variable and quake fixed width font loading functions
2023-01-25 02:38:18 +03:00
9152bbf106
engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount
2023-01-07 11:08:32 +03:00
40ba0238f8
engine: client: cosmetic changes in pmove code
2023-01-07 11:07:32 +03:00
4a3efa511c
engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation)
2023-01-07 07:23:14 +03:00
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
0bec78a958
engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper
2023-01-06 00:09:36 +03:00
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2022-12-01 01:51:07 +03:00
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2022-09-20 18:06:19 +03:00
69a9211fc9
engine: include voice.h globally
2022-08-18 04:46:11 +03:00
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2022-08-05 18:05:40 +03:00
786c408f6e
engine: client: fix sprites array size, it wasn't meant to be increased after previous commit
2022-07-01 14:12:32 +03:00
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
d46d62bf03
engine: client: drop loading plaque on second signon, remove servercount check
2022-06-29 18:57:10 +03:00
11d4cb0f1e
engine: client: securedstub: cosmetic changes
2022-05-29 02:27:02 +03:00
37cf4da136
engine: client: switch to protocol info key in detecting old engine servers
2022-03-08 07:00:36 +03:00
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
2021-12-06 05:17:25 +03:00
SNMetamorph
8c351d9255
engine: client: made pfnSPR_Load and pfnSPR_Frames functions as exported
2021-07-31 13:47:43 +03:00
SNMetamorph
f7f069a38b
engine: client: added Host_Error for CL_EDICT_NUM (hotfix for issue #434 )
2021-06-18 08:58:46 +03:00
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
SNMetamorph
386ae2067b
engine: client: another interpolation fix
2021-05-30 09:40:03 +03:00
SNMetamorph
b289de26a6
engine: client: added cvar cl_nointerp for disabling interpolation
2021-05-30 09:40:03 +03:00
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
a813be7d54
client: add cl_showpos
2021-03-07 00:03:19 +03:00
e77957bc81
client: decrease visibility of some cvars
2021-03-06 23:40:04 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
2e2a716710
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
5d8b770e6c
engine: client: declare CL_Quit_f as noreturn
2019-12-24 02:57:08 +03:00
aa6674b032
engine: support compiling with gcc3
2019-11-02 08:56:07 +03:00
9d826016b0
engine: finish sdl1.2 port
2019-11-02 08:56:07 +03:00
57d48b64eb
keys: add OSK
2019-10-28 12:28:52 +07:00
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
c2063c869d
engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
2019-10-18 08:04:00 +03:00
ff1b28244b
engine: client: port ui_renderworld from old engine
2019-10-11 04:12:52 +03:00
01dcb52b4c
mainui: update submodule, add connectionprogress calls to engine
2019-08-08 07:18:02 +03:00
8f9800eb3c
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
2019-07-27 13:27:40 +03:00
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
9662ab106f
engine: client: implement errormsg, secure client by checking server IP address we're connected to
2019-07-13 20:54:16 +03:00
04ee7c3a55
engine: fix build
2019-07-12 22:43:58 +03:00
a85a856215
engine: implement connection warning dialog showing up, update menu
2019-07-12 22:42:13 +03:00
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00