Commit Graph

14 Commits

Author SHA1 Message Date
1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 2022-01-04 08:39:11 +03:00
284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 2022-01-04 08:39:11 +03:00
664506f79e engine: client: touch security, add unprivileged for buttons added from server, force it and client flags 2021-11-23 05:23:38 +03:00
Gleb Mazovetskiy
4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 2021-01-07 17:37:37 +03:00
803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 2019-09-27 02:19:03 +07:00
6aa4765c3e engine: input: implement input devices collecting 2019-07-09 03:48:09 +03:00
fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 2019-07-09 03:48:09 +03:00
ab7a67464b engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
7c9af89620 input: remove unneeded joy_found extern 2018-10-22 00:36:58 +03:00
40094f2867 Move client-only parts to client 2018-04-18 18:10:32 +03:00