Commit Graph

3325 Commits

Author SHA1 Message Date
fgsfds
030d05f018 ci: nswitch: make install with sudo 2023-02-07 18:38:18 +01:00
fgsfds
59cd5493e7 github: add nswitch build target 2023-02-07 18:35:08 +01:00
fgsfds
98a7f6fa3f ci: add nswitch build scripts 2023-02-07 18:34:58 +01:00
Ivan Avdeev
3edcb7c007
Upload only dirty light clusters regions, PR #418
Ends up uploading only a few megs per frame, spread across a hundred or so ranges on average.
Still not great, now validation is too slow. But otherwise it's back to ~60fps.

I think it's end of the line for this approach. Even betterer light clusters would need a complete overhaul, e.g. being moved completely to GPU compute.

Fixes #385
2023-02-07 09:26:43 -08:00
fgsfds
65095df124 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:15:01 +01:00
fgsfds
ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
05016f8639 engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
12154de6f5 ref: soft: fix -Wsequence-point 2023-02-06 16:42:09 +03:00
3fca567b81 wscript: few more warnings-as-errors 2023-02-06 16:42:09 +03:00
Ivan 'provod' Avdeev
0573186334 rt: upload dirty light clusters; use them in shaders
known issues:
- -vkvalidate performance is bad, as it has to validate dozens-hundreds of buffer uploads
- still doesn't solve the case where entire map ends up being updated
2023-02-05 23:35:08 -08:00
634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfds
f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2023-02-06 00:05:41 +03:00
fgsfds
b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2023-02-06 00:05:32 +03:00
fgsfds
d944301a60 engine: client: add barebones gamepad controls to input fields 2023-02-06 00:05:28 +03:00
fgsfds
15ba932046 engine: server: add sv_autosave cvar
* a1ba: added FCVAR_PRIVILEGED just in case
2023-02-06 00:05:20 +03:00
fgsfds
b73c16c216 engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 23:51:48 +03:00
fgsfds
0ba4ef678c engine: net_ws: pass correct sockaddr lengths where needed 2023-02-05 03:39:32 +01:00
fgsfds
919d510f63 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-05 02:37:40 +01:00
fgsfds
6557ac7fb4 server: add sv_autosave cvar 2023-02-05 02:29:22 +01:00
87c307f47e scripts: flatpak: install vgui 2023-02-05 04:27:58 +03:00
fgsfds
f3e50b5500 add barebones gamepad controls for input fields and console 2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8 nswitch: don't automatically pop up OSK when opening console 2023-02-05 02:26:48 +01:00
fgsfds
cb28101732 touch: only pop up OSK on FINGERDOWN events 2023-02-05 02:26:17 +01:00
fgsfds
f87863b8bc nswitch: always enable console 2023-02-05 02:18:11 +01:00
fgsfds
25fb89f717 nswitch: don't redefine O_BINARY 2023-02-05 02:16:56 +01:00
fgsfds
36e7856b9c don't redefine _GNU_SOURCE 2023-02-05 02:16:38 +01:00
34b0cdc125 scripts: flatpak: use relative paths as RoDir doesn't allow absolute paths for now 2023-02-05 04:13:45 +03:00
fgsfds
25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
a610b1545b scripts: flatpak: check .local directory for steam library 2023-02-05 03:44:58 +03:00
30b698067a scripts: flatpak: allow easy debugger attach 2023-02-05 03:25:07 +03:00
f63f1a0dc6 scripts: flatpak: add another default Steam library path 2023-02-05 02:43:36 +03:00
9cb867a7d4 filesystem: wad: print errno if wad can't be opened 2023-02-05 02:42:35 +03:00
00ddd95c27 scripts: flatpak: try to add ourselves to desktop menu entries 2023-02-05 02:25:21 +03:00
0ffd1b9ff1 github: try to enable building flatpak bundle 2023-02-05 00:40:08 +03:00
2109d49aa3 ci: disable xash-extras fetching, it's a submodule now 2023-02-05 00:06:19 +03:00
f910f4896c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
Ivan Avdeev
5da5a1bc94 rt: collect stats on dirty light cells 2023-02-04 10:32:27 -08:00
c0fa91bec9 engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
ba6dd3c751 engine: client: font: fix another inverted check 2023-02-04 21:23:51 +03:00
fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2023-02-04 20:58:33 +03:00
2225915702 engine: client: font: fix CL_DrawStringLen 2023-02-04 20:54:17 +03:00
d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2023-02-04 20:53:52 +03:00
Ivan Avdeev
18a7c61505
#411 Trace alpha masked and transparent surfaces
Tracing alpha masked shadows is now extremely expensive, fps is roughly cut in half :(

Will need to address it separately
2023-02-03 12:22:43 -08:00
Ivan 'provod' Avdeev
51641234ab rt: fixup additive color 2023-02-03 12:00:29 -08:00
Ivan 'provod' Avdeev
de6da4f03f rt: add additive transparency
known issues:
- colors are incorrect (probably because of kusok.color having the wrong value)
- mixes weirdly with denoiser
2023-02-03 11:52:39 -08:00
Ivan 'provod' Avdeev
c615b9355a rt: only do alpha test shadows after opaque geometry
this honestly barely helps ;_;
2023-02-03 11:00:34 -08:00
Ivan 'provod' Avdeev
8ec8502a53 rt: unify shadowed with shadowedSky 2023-02-03 10:18:17 -08:00
82b6da493a wscript: enforce GCC suspicious sizeof operations warnings as errors 2023-02-03 18:51:50 +03:00
bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2023-02-03 18:20:02 +03:00