Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
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1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
Gleb Mazovetskiy
a92b310e0e
Add gl4es submodule
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Fixes #248
2020-12-28 16:11:04 +03:00
Gleb Mazovetskiy
b40344f1f0
travis: unzip quietly
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Helps avoid the following error message:
> The job exceeded the maximum log length, and has been terminated.
(e.g. https://travis-ci.org/github/FWGS/xash3d-fwgs/jobs/751744736 )
2020-12-28 13:09:01 +03:00
Gleb Mazovetskiy
36b32cad0f
Fix 2 instances of void* pointer arithmetic
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Partially reverts 341e440c07
Let's see if this fixes the windows build on travis
2020-12-28 13:08:18 +03:00
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
9acedb3408
travis: restore unzipping file
2020-11-29 19:45:05 +03:00
5f54582692
ref_gl: simplified strings operations.
2020-11-29 13:46:48 +03:00
63d8794902
ref_soft: r_image.c: remove duplicated Q_strlen() call.
2020-11-29 13:33:50 +03:00
ede9e5095d
travis: fix getting android deps
2020-11-28 23:22:57 +03:00
abd9778ef3
engine: common: simplified strings operations.
2020-11-28 23:20:14 +03:00
299e3fe957
utils: mdldec: small update.
2020-11-28 23:18:30 +03:00
3e7e251828
codeql: try to fix analysis tool
2020-11-28 01:34:26 +03:00
f2120672d0
travis: update android sdk level
2020-11-28 01:30:55 +03:00
d3ab2023ae
travis: combine downloading zip file and unpacking it
2020-11-28 01:30:55 +03:00
cdcd139171
engine: studio.h: rename unused fields as "unused".
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engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
88e1780c68
engine: studio.h: use vec_t instead of float.
2020-11-27 22:06:05 +03:00
68e10d7b53
engine: studio.h: use C99 types.
2020-11-27 22:06:05 +03:00
378b655cd2
engine: studio.h: add Paranoia 2: The Savior structures and macros.
2020-11-27 22:06:05 +03:00
b7fa48a1eb
cirrus: try to fix freebsd 11.4 ci build
2020-11-27 21:59:41 +03:00
eb652d53ac
public: fix compiling
2020-11-22 19:08:51 +03:00
c53985c0bc
engine: common: imagelib: img_tga.c: refactor Targa encoder.
2020-11-18 18:54:25 +05:00
f60c398f32
scripts/xcompile/android: add ability to specify HOST_TOOLCHAIN and override hard-coded one
2020-11-18 12:34:38 +03:00
bb387cfe4b
ref_gl/gl4es: fix android build
2020-11-18 12:19:52 +03:00
341e440c07
public,sprites: fix -Wcast-align, disable -Werror for it
2020-11-18 12:15:54 +03:00
Aydar Zarifullin
e6b9b67825
add codeql-analysis.yml
2020-10-07 23:50:13 +03:00
9c6183e6a0
wscript: add some more alignment related diagnostics
2020-09-29 15:42:43 +03:00
2aaa6c6e04
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:17:08 +03:00
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
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This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
23ea7ecbcc
public: optimize MD5_Print function.
2020-09-14 14:28:47 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
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This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
2020-09-03 22:04:13 +03:00
f3d8a2bcb0
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
09ae961221
remove platform-specific macros
2020-08-24 21:22:02 +03:00
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
lewa_j
df7f8259a1
mainui: update
2020-08-24 20:27:08 +03:00
Alexey
fff71e449e
Fix android travis build again
2020-08-24 19:08:38 +03:00
d4003f9527
crashhandler: fix build
2020-08-23 20:33:17 +03:00
9acd2f5d22
waf: upgrade waf
2020-08-23 19:02:15 +03:00
d30605c09f
engine: fixes for dedicated
2020-08-23 19:02:15 +03:00
9ff6d44178
crashhandler: remove unknown arch error
2020-08-23 19:02:15 +03:00
90b163dc1d
waf: add more ignored files
2020-08-23 19:02:15 +03:00
2d97126baf
defaults: if no crashhandler was defined, fallback to null
2020-08-23 19:02:15 +03:00
3f3160e220
readme: remove archlinux package, it's outdated and there is no one to update it
2020-08-14 15:58:23 +03:00
065811cc46
engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof.
2020-07-27 18:59:50 +03:00
e69956c9ea
engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images.
2020-07-22 14:37:40 +03:00
e96271a8a9
platform/android: make host.state actual in Android_UpdateSurface call
2020-07-12 05:16:08 +07:00
f0c9aa1585
vid_android: workaround small output buffer
2020-07-10 09:51:00 +07:00
ce269f8c6d
ref_soft/glblit: fix wrong MapBuffer function in GLES3
2020-07-10 09:49:13 +07:00