Ivan Avdeev
46722c4a37
rtx: depend on throughput when culling
2021-10-13 12:27:24 -07:00
Ivan Avdeev
1eadd60587
rtx: implement late light culling
...
the idea is to not do very expensive shadow ray when the resulting color
won't affect the visible pixel anyway.
2021-10-13 12:27:24 -07:00
Ivan Avdeev
f4c75ec08c
rtx: slight clean up surface light culling code
2021-10-13 12:27:24 -07:00
Ivan Avdeev
520fedde2b
rtx: cull light clusters by plane normals
...
(note that real pdf culling doesn't seem to be necessary, as shader
confirms that it's usually not culled that much)
2021-10-13 12:27:24 -07:00
Ivan Avdeev
19b8025fc6
rtx: add light clusters debug helpers
...
1. add a way to enable only certain lights
2. add commented out code to highligh affected light clusters, culling
modes, etc.
3. add affected light clusters counter when collecting lights
2021-10-13 12:27:24 -07:00
Ivan Avdeev
20369dd9ab
rtx: move push constant definition to a common place; specialize shader constants
2021-10-13 12:27:24 -07:00
Ivan Avdeev
417caad50b
rtx: work around crash on map load
...
xash tries to render a couple of frames after map has been destroyed and
before the new one was created (R_NewMap called). vk_light expects map
to be there at all times, so it tries to reference things that don't
exist.
boom
here we just check that map exists, and if it doesn't we just skip
referencing lights.
no boom.
2021-10-13 12:27:24 -07:00
Ivan Avdeev
53fd5b6b23
rtx: compute lighting in hl-native units, remap color in the end ( #98 )
2021-10-13 12:27:24 -07:00
Ivan Avdeev
8f7bc69cb2
rtx: cull surface lights based on estimated light intensity
2021-10-13 12:27:24 -07:00
Ivan Avdeev
869c21e42d
rtx: fix bsp visibility based light cluster generation
...
1. fix indexiing (+1)
2. fix rle skipping (*8)
3. fix bbox ranges (floorf .. ceilf)
2021-10-13 12:27:24 -07:00
Ivan Avdeev
3f90408108
work around stack corruption when parsing entities
...
we have a limited buffer for string when reading tokens and no way to
specify buffer space. just increase buffer size.
proper fix would be to change ref api to allow passing buffer size as an
argument.
2021-10-13 12:27:24 -07:00
Ivan Avdeev
4b0033985d
rtx: construct light grid based on bsp visibility data
...
unfortunately it's broken and ends up producing incorrect light lists
per grid cells. we'll fix it eventually
2021-10-13 12:27:24 -07:00
Ivan Avdeev
87cb23eb8b
rtx: collect per-leaf emissive surfaces with pvs data
2021-10-13 12:27:24 -07:00
Ivan Avdeev
9006d679ec
rtx: associate msurfaces with mleafs
2021-10-13 12:27:24 -07:00
Ivan Avdeev
436ab8709e
rtx: start collecting light sources per leaf
2021-10-13 12:27:24 -07:00
Владислав Сухов
c9e4912a2a
client: backport con_fontnum from old engine
2021-10-12 13:43:23 +03:00
e5e1570aed
public: redeclare ParseFile flags to be exactly same as in exported API headers
2021-10-08 17:31:32 +03:00
621399c49b
engine: add safe ParseFile to client MobilityAPI
2021-10-08 17:31:32 +03:00
c3684109bf
mainui: update
2021-10-08 17:31:32 +03:00
f3fedbfdba
engine: add safe ParseFile to menu extended API
2021-10-08 17:31:32 +03:00
29a8bfb1dc
engine: common: fix ParseFile calls
2021-10-08 17:31:32 +03:00
004e190435
engine: common: test ParseFile length return value
2021-10-08 17:31:32 +03:00
378c4f30f3
public: ParseFile drops const qualifier, return -1 length on overflow
...
As we usually put allocated data to ParseFile, we don't need const qualifier
2021-10-08 17:31:32 +03:00
a8c877c841
engine: server: fix ParseFile calls
2021-10-08 17:31:32 +03:00
8ce448cc77
ref_gl: fix ParseFile calls
2021-10-08 17:31:32 +03:00
4ba95277b9
engine: client: fix ParseFile calls
2021-10-08 17:31:32 +03:00
cce7c7d782
public: declare unsafe ParseFile as ParseFileLegacy
2021-10-08 17:31:32 +03:00
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
a235bec5f1
engine: introduce COM_ParseFileSafe, add tests
2021-10-08 17:31:32 +03:00
a3a8acfe6c
engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code
2021-10-04 05:43:35 +03:00
9e4e9cab04
engine: restore optional upscaling depending on SOUND_DMA_SPEED value :)
2021-10-04 05:43:35 +03:00
SNMetamorph
e4ad8def0d
engine: filesystem: fixed current directory changing for Windows
2021-10-03 12:28:59 +03:00
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
2021-10-03 04:38:05 +03:00
ef6ff3cfa6
mainui: update
2021-10-03 04:26:56 +03:00
7bcfce5a7a
ref_gl: use GCC provided offsetof implementation
2021-10-03 04:26:40 +03:00
08c04200fb
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
8bbd0d5119
ci: let's have a copy of original uploadtool instead of unsafe curl | sh
2021-10-03 03:53:06 +03:00
ade0fd4afa
ci: stop generating vc2008 project files
...
If somebody needs them, they can revert this comment and send a PR
Or better use official msvs.py tool
2021-10-02 04:05:52 +03:00
ed7ed818bb
Add .gitattributes to enforce Git write normal human file endings and show pretty diffs for C and Python
2021-10-02 03:47:32 +03:00
91f845c335
engine: client: fix paused icon drawn when levelshots are disabled
2021-09-30 16:43:21 +03:00
81ef12be9e
Revert "ci: adding pvs-studio checking"
...
This reverts commit bd4979f5b0
.
2021-09-30 16:38:32 +03:00
2aafe9df9f
Revert "ci: try to create license file by ourselves"
...
This reverts commit dd90262db2
.
2021-09-30 16:38:29 +03:00
3b933eabf5
engine: make test assert failure more pretty
2021-09-30 15:59:14 +03:00
f5ccf093d6
scripts: waifulib: fix build with sanitizers on
2021-09-30 15:58:50 +03:00
fe0da74e75
engine: fix build with tests on
2021-09-30 15:58:32 +03:00
Ivan Avdeev
8b704ed9a6
handle externally provided swapchain resolution, fix #53
2021-09-24 20:58:01 -07:00
Ivan 'provod' Avdeev
6b1eb26c24
improve screenshot performance, fix #87
...
make sure that we use host_cached memory, otherwise device_local will be picked by default, which is very slow to read from.
2021-09-22 20:29:31 -07:00
Ivan Avdeev
fe52ff3d1a
Merge pull request #84 from 0x4E69676874466F78/vulkan
...
Update rad files
2021-09-21 08:57:26 -07:00
Ivan Avdeev
16df678fd2
fix linux build
2021-09-20 23:35:49 -07:00
Ivan 'provod' Avdeev
100ba22f0e
rtx: add broken sun sampling
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i cant into math. sun direction is completely incorrect
2021-09-20 23:35:49 -07:00