Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).