Commit Graph

257 Commits

Author SHA1 Message Date
Alibek Omarov 098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2023-03-21 05:16:07 +03:00
SNMetamorph f9205825b6 engine: platform: sdl: fixed psvita & nswitch platform initializing 2023-03-12 16:09:20 +03:00
Andrey Akhmichin 6486533355 engine: platform: android: replace va function calls. 2023-03-11 16:29:55 +03:00
Andrey Akhmichin daaaa324bd engine: platform: emscripten: replace va function calls. 2023-03-11 15:32:14 +03:00
Andrey Akhmichin 249ce6bca1 engine: platform: win32: replace va function calls. 2023-03-11 15:30:56 +03:00
Andrey Akhmichin b648c74815 engine: platform: posix: replace va function calls. 2023-03-11 15:30:29 +03:00
Andrey Akhmichin 573781b45d engine: platform: sdl: replace va function calls. 2023-03-11 15:29:34 +03:00
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2023-03-11 07:09:19 +03:00
fgsfds 66f625f840 engine: psvita: use a macro for ioctlsocket like on all other platforms 2023-03-11 07:09:19 +03:00
fgsfds 3e1833722f engine: psvita: check req in ioctlsocket() 2023-03-11 07:09:19 +03:00
fgsfds 4b8e11f561 engine: remove stray #if XASH_PSVITA 2023-03-11 07:09:19 +03:00
fgsfds 47a6be86b1 engine: psvita: export stpcpy 2023-03-11 07:09:18 +03:00
fgsfds 5a3e3b3977 ref: gl: add immediate mode shim for psvita 2023-03-11 07:09:18 +03:00
fgsfds 5beed5ab29 engine: psvita: rebalance memory pools a bit 2023-03-11 07:09:18 +03:00
fgsfds 6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2023-03-11 07:09:18 +03:00
fgsfds 7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
Alibek Omarov 21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2023-02-14 18:52:51 +03:00
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
fgsfds 69607d7890 nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
fgsfds ee370ea007 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
Alibek Omarov 634574f249 engine: platform: sdl: don't enable text mode with cursor??? 2023-02-06 00:29:14 +03:00
fgsfds f782d444a8 engine: platform: posix: don't redefine _GNU_SOURCE 2023-02-06 00:05:41 +03:00
fgsfds 36e7856b9c don't redefine _GNU_SOURCE 2023-02-05 02:16:38 +01:00
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
Alibek Omarov 402a0f129d engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate 2023-02-03 08:50:41 +03:00
Alibek Omarov b946ed4625 engine: platform: sdl: don't flood about closest display mode in case of no changes 2023-01-18 20:05:00 +03:00
Alibek Omarov dd1d86c289 engine: platform: sdl: check usable display rect before creating window 2023-01-18 19:28:16 +03:00
Xav101 9466461ce0
engine: preliminary support for SGI IRIX (#1211)
* Added definitions for IRIX

* Patchset to get dedicated server to compile on IRIX.

* Cleaned up debug statements in wscript

* Potential bug in IRIX implementation of isnan? For now just use the portable macro.

* Include the platform port files in the build

* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.

* Clean up formatting and remove unneeded debugging statements

* Added GPL copyright notice and description

* Moved to irix platform folder and edited script

* Re-introduced _inline macro

* Replace spaces with tabs

Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
Andrey Akhmichin e273e09fc9 engine: platform: win32: simplify strings operations. 2022-12-20 16:06:25 +03:00
Alibek Omarov 802c7a86a9 engine: platform: sdl: add pause and scrolllock handlers 2022-12-06 11:50:38 +03:00
Alibek Omarov 64e97124c3 Merge master to ipv6 2022-11-17 19:34:46 +03:00
Alibek Omarov 30d9b6d844 engine: platform: win32: fix compile 2022-11-17 01:20:01 +03:00
Alibek Omarov 0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
SNMetamorph b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2022-11-08 06:39:09 +06:00
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2022-10-13 14:07:48 +03:00
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2022-09-20 21:29:19 +03:00
Alibek Omarov 3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2022-08-31 07:13:02 +03:00
Alibek Omarov 0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
SNMetamorph 9f9141823a engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
Alibek Omarov 22ff45f5d0 engine: platform: add audio capture shutdown functions 2022-08-20 03:17:51 +03:00
SNMetamorph 97879430e9 engine: small code fixes related to voice chat 2022-08-18 04:46:11 +03:00
SNMetamorph 9bcd36cc24 engine: voice code minor refactoring 2022-08-18 04:46:11 +03:00
SNMetamorph a254a342b1 engine: voice: minor code fixes 2022-08-18 04:46:11 +03:00
Velaron 2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
Alibek Omarov 7157c3b441 engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
SNMetamorph a8674c18df engine: platform: win32: fixed build for Windows 2022-08-01 12:54:26 +03:00
Alibek Omarov 5e4fc64430 filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00