xash3d-fwgs/engine/server
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
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server.h engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
sv_client.c engine: common: net_encode: directly access delta description struct than searching for it every time 2023-06-27 19:56:32 +03:00
sv_cmds.c engine: server: properly remove remaining server operator commands 2023-07-02 01:19:21 +03:00
sv_custom.c engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 2023-10-22 20:02:14 +03:00
sv_filter.c engine: server: moved server cvars to static allocation 2023-05-27 21:52:58 +03:00
sv_frame.c engine: common: move host cvars to static allocation 2023-05-27 21:52:58 +03:00
sv_game.c engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
sv_init.c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 2023-06-11 16:28:36 +03:00
sv_main.c engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
sv_phys.c engine: server: static-ize world functions 2023-06-19 07:47:38 +03:00
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
sv_query.c engine: server: static-ize sv_query functions 2023-06-19 07:39:00 +03:00
sv_save.c engine: server: fix buffer overflow in invalid Q_strncpy call 2023-08-06 00:39:41 +03:00
sv_world.c engine: server: static-ize world functions 2023-06-19 07:47:38 +03:00