..
shaders
rename map to brush
2021-02-06 11:38:08 -08:00
TODO.md
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
buildshaders.sh
rename map to brush
2021-02-06 11:38:08 -08:00
common_geometry.c
massage stubs
2021-01-20 11:16:06 -08:00
vk_2d.c
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_2d.h
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_beams.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_beams.h
add beams rendering
2021-02-17 13:26:09 -08:00
vk_brush.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_brush.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_buffer.c
move buffer allocation to vk_render.c from vk_bruh.c
2021-02-10 10:33:44 -08:00
vk_buffer.h
add loading textures
2021-01-16 15:45:10 -08:00
vk_common.h
move buffer allocation to vk_render.c from vk_bruh.c
2021-02-10 10:33:44 -08:00
vk_const.h
move buffer allocation to vk_render.c from vk_bruh.c
2021-02-10 10:33:44 -08:00
vk_core.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_core.h
rtx: request RTX device extensions when -rtx argument is present
2021-02-22 09:46:29 -08:00
vk_cvar.c
add beams rendering
2021-02-17 13:26:09 -08:00
vk_cvar.h
apply proper lightstyles on map load
2021-02-03 10:06:21 -08:00
vk_framectl.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_framectl.h
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_global.h
add initial sprite rendering
2021-02-15 12:20:25 -08:00
vk_lightmap.c
fix lightmap corruption
2021-02-06 13:51:23 -08:00
vk_lightmap.h
apply proper lightstyles on map load
2021-02-03 10:06:21 -08:00
vk_math.c
draw static map geometry with debug shader
2021-01-23 19:38:00 -08:00
vk_math.h
draw static map geometry with debug shader
2021-01-23 19:38:00 -08:00
vk_pipeline.c
add pipeline cache
2021-02-06 11:38:21 -08:00
vk_pipeline.h
add pipeline cache
2021-02-06 11:38:21 -08:00
vk_render.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_render.h
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_renderstate.c
add 2d pipelines with blending; menu is drawn almost ok
2021-01-18 13:33:22 -08:00
vk_renderstate.h
add 2d pipelines with blending; menu is drawn almost ok
2021-01-18 13:33:22 -08:00
vk_rmain.c
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_scene.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_scene.h
engage scene rendering in VK_RenderFrame and not in EndFrame
2021-02-20 14:54:57 -08:00
vk_sprite.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_sprite.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_studio.c
separate buffer space allocation from buffer uploading
2021-02-22 18:57:46 -08:00
vk_studio.h
remove ubo management from "public" vk_render api
2021-02-20 12:00:31 -08:00
vk_textures.c
add VK_EXT_debug_utils labels
2021-01-31 16:50:27 -08:00
vk_textures.h
add broken studio models drawing
2021-02-13 17:19:59 -08:00
wscript
auto-detect VULKAN_SDK path on windows
2021-02-21 23:28:33 -08:00