xash3d-fwgs/ref_vk/vk_brush.c

383 lines
9.8 KiB
C

#include "vk_brush.h"
#include "vk_core.h"
#include "vk_const.h"
#include "vk_buffer.h"
#include "vk_pipeline.h"
#include "vk_framectl.h"
#include "vk_math.h"
#include "vk_textures.h"
#include "vk_lightmap.h"
#include "vk_scene.h"
#include "vk_render.h"
#include "ref_params.h"
#include "eiface.h"
#include <math.h>
#include <memory.h>
typedef struct vk_brush_model_surface_s {
int texture_num;
msurface_t *surf;
uint32_t index_offset;
uint16_t index_count;
} vk_brush_model_surface_t;
typedef struct vk_brush_model_s {
vk_buffer_handle_t vertex_buffer;
vk_buffer_handle_t index_buffer;
int num_surfaces;
vk_brush_model_surface_t surfaces[];
} vk_brush_model_t;
static struct {
struct {
int num_vertices, num_indices;
} stat;
int rtable[MOD_FRAMES][MOD_FRAMES];
} g_brush;
void VK_InitRandomTable( void )
{
int tu, tv;
// make random predictable
gEngine.COM_SetRandomSeed( 255 );
for( tu = 0; tu < MOD_FRAMES; tu++ )
{
for( tv = 0; tv < MOD_FRAMES; tv++ )
{
g_brush.rtable[tu][tv] = gEngine.COM_RandomLong( 0, 0x7FFF );
}
}
gEngine.COM_SetRandomSeed( 0 );
}
qboolean VK_BrushInit( void )
{
VK_InitRandomTable ();
return true;
}
void VK_BrushShutdown( void )
{
}
/*
===============
R_TextureAnimation
Returns the proper texture for a given time and surface
===============
*/
texture_t *R_TextureAnimation( const cl_entity_t *ent, msurface_t *s )
{
texture_t *base = s->texinfo->texture;
int count, reletive;
if( ent && ent->curstate.frame )
{
if( base->alternate_anims )
base = base->alternate_anims;
}
if( !base->anim_total )
return base;
if( base->name[0] == '-' )
{
int tx = (int)((s->texturemins[0] + (base->width << 16)) / base->width) % MOD_FRAMES;
int ty = (int)((s->texturemins[1] + (base->height << 16)) / base->height) % MOD_FRAMES;
reletive = g_brush.rtable[tx][ty] % base->anim_total;
}
else
{
int speed;
// Quake1 textures uses 10 frames per second
if( FBitSet( findTexture( base->gl_texturenum )->flags, TF_QUAKEPAL ))
speed = 10;
else speed = 20;
reletive = (int)(gpGlobals->time * speed) % base->anim_total;
}
count = 0;
while( base->anim_min > reletive || base->anim_max <= reletive )
{
base = base->anim_next;
if( !base || ++count > MOD_FRAMES )
return s->texinfo->texture;
}
return base;
}
void VK_BrushDrawModel( const cl_entity_t *ent, int render_mode )
{
// Expect all buffers to be bound
const model_t *mod = ent->model;
const vk_brush_model_t *bmodel = mod->cache.data;
int current_texture = -1;
int index_count = 0;
int index_offset = -1;
if (!bmodel) {
gEngine.Con_Printf( S_ERROR "Model %s wasn't loaded\n", mod->name);
return;
}
if (!tglob.lightmapTextures[0])
{
gEngine.Con_Printf( S_ERROR "Don't have a lightmap texture\n");
return;
}
VK_RenderDebugLabelBegin( mod->name );
for (int i = 0; i < bmodel->num_surfaces; ++i) {
const vk_brush_model_surface_t *bsurf = bmodel->surfaces + i;
texture_t *t = R_TextureAnimation(ent, bsurf->surf);
if (t->gl_texturenum < 0)
continue;
if (current_texture != t->gl_texturenum)
{
if (index_count) {
const render_draw_t draw = {
.lightmap = tglob.lightmapTextures[0],
.texture = current_texture,
.render_mode = render_mode,
.element_count = index_count,
.vertex_buffer = bmodel->vertex_buffer,
.index_buffer = bmodel->index_buffer,
.vertex_offset = 0,
.index_offset = index_offset,
};
VK_RenderScheduleDraw( &draw );
}
current_texture = t->gl_texturenum;
index_count = 0;
index_offset = -1;
}
if (index_offset < 0)
index_offset = bsurf->index_offset;
// Make sure that all surfaces are concatenated in buffers
ASSERT(index_offset + index_count == bsurf->index_offset);
index_count += bsurf->index_count;
}
if (index_count) {
const render_draw_t draw = {
.lightmap = tglob.lightmapTextures[0],
.texture = current_texture,
.render_mode = render_mode,
.element_count = index_count,
.vertex_buffer = bmodel->vertex_buffer,
.index_buffer = bmodel->index_buffer,
.vertex_offset = 0,
.index_offset = index_offset,
};
VK_RenderScheduleDraw( &draw );
}
VK_RenderDebugLabelEnd();
}
static int loadBrushSurfaces( const model_t *mod, vk_brush_model_surface_t *out_surfaces) {
vk_brush_model_t *bmodel = mod->cache.data;
uint32_t vertex_offset = 0;
int num_surfaces = 0;
vk_buffer_handle_t vertex_buffer, index_buffer;
vk_buffer_lock_t vertex_lock, index_lock;
vk_vertex_t *bvert = NULL;
uint16_t *bind = NULL;
uint32_t index_offset = 0;
int num_indices = 0, num_vertices = 0, max_texture_id = 0;
for( int i = 0; i < mod->nummodelsurfaces; ++i)
{
const msurface_t *surf = mod->surfaces + mod->firstmodelsurface + i;
vk_brush_model_surface_t *bsurf = out_surfaces + num_surfaces;
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) ) {
gEngine.Con_Reportf("Skipping surface %d because of flags %08x\n", i, surf->flags);
continue;
}
if( FBitSet( surf->flags, SURF_DRAWTILED )) {
gEngine.Con_Reportf("Skipping surface %d because of tiled flag\n", i);
continue;
}
num_vertices += surf->numedges;
num_indices += 3 * (surf->numedges - 1);
if (surf->texinfo->texture->gl_texturenum > max_texture_id)
max_texture_id = surf->texinfo->texture->gl_texturenum;
}
vertex_buffer = VK_RenderBufferAlloc( sizeof(vk_vertex_t), num_vertices, LifetimeMap );
index_buffer = VK_RenderBufferAlloc( sizeof(uint16_t), num_indices, LifetimeMap );
if (vertex_buffer == InvalidHandle || index_buffer == InvalidHandle)
{
// TODO should we free one of the above if it still succeeded?
gEngine.Con_Printf(S_ERROR "Ran out of buffer space\n");
return -1;
}
vertex_lock = VK_RenderBufferLock( vertex_buffer );
index_lock = VK_RenderBufferLock( index_buffer );
bvert = vertex_lock.ptr;
bind = index_lock.ptr;
if (!bind)
{
gEngine.Con_Printf(S_ERROR "Ran out of buffer index space\n");
return -1;
}
g_brush.stat.num_indices += num_indices;
g_brush.stat.num_vertices += num_vertices;
// Load sorted by gl_texturenum
for (int t = 0; t <= max_texture_id; ++t)
{
for( int i = 0; i < mod->nummodelsurfaces; ++i)
{
msurface_t *surf = mod->surfaces + mod->firstmodelsurface + i;
vk_brush_model_surface_t *bsurf = out_surfaces + num_surfaces;
mextrasurf_t *info = surf->info;
const float sample_size = gEngine.Mod_SampleSizeForFace( surf );
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
continue;
if( FBitSet( surf->flags, SURF_DRAWTILED ))
continue;
if (t != surf->texinfo->texture->gl_texturenum)
continue;
++num_surfaces;
//gEngine.Con_Reportf( "surface %d: numverts=%d numedges=%d\n", i, surf->polys ? surf->polys->numverts : -1, surf->numedges );
if (vertex_offset + surf->numedges >= UINT16_MAX)
{
gEngine.Con_Printf(S_ERROR "Model %s indices don't fit into 16 bits\n", mod->name);
return -1;
}
bsurf->surf = surf;
bsurf->texture_num = surf->texinfo->texture->gl_texturenum;
bsurf->index_offset = index_offset;
bsurf->index_count = 0;
VK_CreateSurfaceLightmap( surf, mod );
for( int k = 0; k < surf->numedges; k++ )
{
const int iedge = mod->surfedges[surf->firstedge + k];
const medge_t *edge = mod->edges + (iedge >= 0 ? iedge : -iedge);
const mvertex_t *in_vertex = mod->vertexes + (iedge >= 0 ? edge->v[0] : edge->v[1]);
vk_vertex_t vertex = {
{in_vertex->position[0], in_vertex->position[1], in_vertex->position[2]},
};
float s = DotProduct( in_vertex->position, surf->texinfo->vecs[0] ) + surf->texinfo->vecs[0][3];
float t = DotProduct( in_vertex->position, surf->texinfo->vecs[1] ) + surf->texinfo->vecs[1][3];
s /= surf->texinfo->texture->width;
t /= surf->texinfo->texture->height;
vertex.gl_tc[0] = s;
vertex.gl_tc[1] = t;
// lightmap texture coordinates
s = DotProduct( in_vertex->position, info->lmvecs[0] ) + info->lmvecs[0][3];
s -= info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( in_vertex->position, info->lmvecs[1] ) + info->lmvecs[1][3];
t -= info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
vertex.lm_tc[0] = s;
vertex.lm_tc[1] = t;
*(bvert++) = vertex;
// TODO contemplate triangle_strip (or fan?) + primitive restart
if (k > 1) {
*(bind++) = (uint16_t)(vertex_offset + 0);
*(bind++) = (uint16_t)(vertex_offset + k - 1);
*(bind++) = (uint16_t)(vertex_offset + k);
bsurf->index_count += 3;
index_offset += 3;
}
}
vertex_offset += surf->numedges;
}
}
VK_RenderBufferUnlock( index_buffer );
VK_RenderBufferUnlock( vertex_buffer );
bmodel->vertex_buffer = vertex_buffer;
bmodel->index_buffer = index_buffer;
return num_surfaces;
}
qboolean VK_LoadBrushModel( model_t *mod, const byte *buffer )
{
vk_brush_model_t *bmodel;
if (mod->cache.data)
{
gEngine.Con_Reportf( S_WARN "Model %s was already loaded\n", mod->name );
return true;
}
gEngine.Con_Reportf("%s: %s flags=%08x\n", __FUNCTION__, mod->name, mod->flags);
bmodel = Mem_Malloc(vk_core.pool, sizeof(vk_brush_model_t) + sizeof(vk_brush_model_surface_t) * mod->nummodelsurfaces);
mod->cache.data = bmodel;
bmodel->num_surfaces = loadBrushSurfaces( mod, bmodel->surfaces );
if (bmodel->num_surfaces < 0) {
gEngine.Con_Reportf( S_ERROR "Model %s was not loaded\n", mod->name );
return false;
}
gEngine.Con_Reportf("Model %s loaded surfaces: %d (of %d); total vertices: %u, total indices: %u\n", mod->name, bmodel->num_surfaces, mod->nummodelsurfaces, g_brush.stat.num_vertices, g_brush.stat.num_indices);
return true;
}
void VK_BrushClear( void )
{
// Free previous map data
g_brush.stat.num_vertices = 0;
g_brush.stat.num_indices = 0;
}