xash3d-fwgs/engine/common
2020-02-08 23:15:40 +07:00
..
imagelib engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
soundlib engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
base_cmd.c
base_cmd.h
build.c engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
cfgscript.c engine: common: cfgscript.c: change wrong variable type to fix compilation. 2019-12-01 17:30:48 +03:00
cmd.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
com_strings.h
common.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
common.h engine: common: enable our own build number counter, move legacy to Q_buildnum_compat 2019-11-28 17:49:14 +03:00
con_utils.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
crashhandler.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
custom.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
cvar.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
cvar.h
dedicated.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
filesystem.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
filesystem.h Merge branch 'master' into master 2019-05-30 21:25:56 +05:00
gamma.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
host.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
hpak.c
identification.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
infostring.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
launcher.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
lib_common.c library: fix saverestore offsets code from old engine 2020-02-08 23:15:40 +07:00
library.h
masterlist.c
miniz.h
mod_bmodel.c engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
mod_local.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
mod_sprite.c engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
mod_studio.c engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
model.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
net_buffer.c
net_buffer.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
net_chan.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
net_encode.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
net_encode.h engine: support compiling with gcc3 2019-11-02 08:56:07 +03:00
net_ws.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
net_ws.h engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
netchan.h network: fix NET_MAX_FRAGMENT limit 2020-02-08 23:15:40 +07:00
pm_debug.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
pm_local.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
pm_surface.c
pm_trace.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
protocol.h lowmemory: prevent redefines 2019-11-04 22:34:08 +07:00
sequence.c
sys_con.c engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
system.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
system.h engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
world.c
world.h
zone.c