xash3d-fwgs/ref_vk/shaders
2022-05-30 18:04:59 -07:00
..
peters2021-sampling rtx: start experimenting with peters2021 poly sampling 2021-12-28 19:41:19 -08:00
2d.frag add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
2d.vert add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
additive.rahit rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
alphamask.rahit rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
brdf.h rtx: slightly improve black outlines on studio models (see #48) 2021-09-14 17:47:05 -07:00
brush.frag add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
brush.vert add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
color_spaces.glsl correct lighting and gamma-correction improvement 2022-05-27 11:28:26 -07:00
denoiser.comp more correct base_color processing 2022-05-30 18:04:59 -07:00
empty.rmiss rtx: implement additive translucency 2021-10-29 12:48:36 -07:00
light_common.glsl rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
light_polygon.glsl rt: select random triangle to sample based on solid angle 2022-02-08 23:04:00 -08:00
light.glsl rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
noise.glsl rt: draft direct light compute shader 2022-01-10 19:13:08 -08:00
ray_common_alphatest.rahit rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
ray_common.glsl rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
ray_interop.h rt: add emissive color 2022-02-02 19:04:45 -08:00
ray_kusochki.glsl add initial normalmaps support 2021-11-17 09:43:10 -08:00
ray_light_direct_point.rgen rt: add parallel direct point light pass 2022-01-27 19:14:56 -08:00
ray_light_direct.glsl correct lighting and gamma-correction improvement 2022-05-27 11:28:26 -07:00
ray_light_poly_direct.rgen rt: add parallel direct point light pass 2022-01-27 19:14:56 -08:00
ray_primary_common.glsl rt: add emissive color 2022-02-02 19:04:45 -08:00
ray_primary.rchit more correct base_color processing 2022-05-30 18:04:59 -07:00
ray_primary.rgen rt: add emissive color 2022-02-02 19:04:45 -08:00
ray_primary.rmiss rt: start splitting tracer into passes; add primary pass stub 2022-01-07 18:53:23 -08:00
ray_shadow_interface.glsl rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
ray_shadow.rchit rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
ray_shadow.rmiss rt: replace ray query with rt pipeline for direct light 2022-01-20 00:06:38 -08:00
ray.rchit rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
ray.rgen rt: consolidate specialization data 2022-01-20 20:04:43 -08:00
ray.rmiss rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
rt_geometry.glsl rt: simplify polygon light sampling 2022-02-04 18:38:36 -08:00
shadow.rchit rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
utils.glsl rt: simplify polygon light sampling 2022-02-04 18:38:36 -08:00