xash3d-fwgs/engine/client
2023-02-11 06:43:38 +03:00
..
avi
vgui engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
cl_cmds.c
cl_custom.c
cl_debug.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2022-12-12 06:31:54 +03:00
cl_efrag.c
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
cl_events.c
cl_font.c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
cl_frame.c engine: client: enable interpolation of local player angles 2022-08-22 10:24:15 +03:00
cl_game.c engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
cl_gameui.c engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
cl_main.c engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2023-02-03 08:51:18 +03:00
cl_netgraph.c engine: client: introduce bare-bones font manager and text drawing manager 2023-02-03 08:51:18 +03:00
cl_parse.c engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2023-02-11 06:43:38 +03:00
cl_pmove.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
cl_qparse.c engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
cl_remap.c
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
cl_securedstub.c
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
cl_tent.h
cl_video.c engine: client: Fix access to uninitialized variable. 2022-12-20 16:06:41 +03:00
cl_view.c engine: update voice 2022-08-18 04:46:11 +03:00
client.h engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
console.c engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2023-02-09 05:58:54 +03:00
in_joy.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
in_touch.c engine: touch: only pop up touch keyboard on FINGERDOWN events 2023-02-06 00:05:32 +03:00
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
input.h engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
keys.c engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2023-02-09 06:32:14 +03:00
mod_dbghulls.c
ref_common.c engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2023-01-31 07:18:23 +03:00
ref_common.h
s_dsp.c
s_load.c engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2022-11-28 07:54:24 +03:00
s_main.c engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c
s_utils.c
s_vox.c
sound.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
titles.c
vid_common.c engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
voice.c engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
voice.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
vox.h