xash3d-fwgs/engine
Ivan Avdeev 1890df6de1 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-17 23:01:33 -08:00
..
client partially fix amd64 build on windows 2021-02-17 23:01:33 -08:00
common partially fix amd64 build on windows 2021-02-17 23:01:33 -08:00
platform partially fix amd64 build on windows 2021-02-17 23:01:33 -08:00
server partially fix amd64 build on windows 2021-02-17 23:01:33 -08:00
alias.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
anorms.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
cdll_exp.h engine: fix warnings 2018-10-06 03:42:09 +03:00
cdll_int.h engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
custom.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
customentity.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
edict.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
eiface.h engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
keydefs.h Merge 4281 update 2018-10-28 00:39:29 +03:00
menu_int.h menu_int: add DoubleTime extension 2020-03-04 07:23:38 +03:00
mobility_int.h Add fork's mobility_int.h(no support yet, just header) 2018-04-17 03:57:21 +03:00
physint.h engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
progdefs.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
ref_api.h create vulkan instance; fix instance extension ref api 2021-01-09 16:05:55 -08:00
sequence.h Update client engine interface 2018-04-19 21:51:17 +00:00
shake.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
sprite.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
studio.h engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
vgui_api.h Integrate FWGS vgui_support 2018-04-14 01:49:14 +03:00
warpsin.h Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
wscript platform/android: implement native software blitter, fix lost context on resize, fix safegl 2020-07-08 08:48:46 +07:00