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Half-Life-RTX
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xash3d-fwgs
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https://github.com/w23/xash3d-fwgs
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2c0e7033ed
xash3d-fwgs
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ref
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gl
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gl2_shim
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mittorn
f2c080e736
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
2023-10-30 22:34:34 +03:00
..
fragment.glsl.inc
gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
2023-10-16 06:47:55 +03:00
gl2_shim.c
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
2023-10-30 22:34:34 +03:00
gl2_shim.h
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
2023-10-16 06:47:55 +03:00
vertex.glsl.inc
gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
2023-10-16 06:47:55 +03:00
wscript
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
2023-10-16 06:47:55 +03:00