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rad
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rtx: read emissive texture params from rad files
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2021-04-17 12:33:46 -07:00 |
shaders
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rtx: move descset stuff into vk_descriptor
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2021-05-01 11:48:24 -07:00 |
common_geometry.c
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TODO.md
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rtx: move descset stuff into vk_descriptor
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2021-05-01 11:48:24 -07:00 |
vk_2d.c
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rtx: add studio models
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2021-04-24 12:53:42 -07:00 |
vk_2d.h
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engage scene rendering in VK_RenderFrame and not in EndFrame
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2021-02-20 14:54:57 -08:00 |
vk_beams.c
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rtx: add studio models
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2021-04-24 12:53:42 -07:00 |
vk_beams.h
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add beams rendering
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2021-02-17 13:26:09 -08:00 |
vk_brush.c
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_brush.h
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add persistent model api and use it for brushes
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2021-04-07 12:11:20 -07:00 |
vk_buffer.c
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_buffer.h
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_common.h
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rtx: add studio models
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2021-04-24 12:53:42 -07:00 |
vk_const.h
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rtx: add light to neighbour cells; increase cell limit
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2021-04-17 10:35:53 -07:00 |
vk_core.c
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rtx: fix validation complaint, ask for more caps
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2021-05-08 14:30:33 -07:00 |
vk_core.h
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rtx: fix validation complaint, ask for more caps
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2021-05-08 14:30:33 -07:00 |
vk_cvar.c
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_cvar.h
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_descriptor.c
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rtx: move descset stuff into vk_descriptor
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2021-05-01 11:48:24 -07:00 |
vk_descriptor.h
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rtx: move descset stuff into vk_descriptor
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2021-05-01 11:48:24 -07:00 |
vk_framectl.c
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rtx: render into fixed 720p framebuffer then upscale
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2021-03-20 11:15:57 -07:00 |
vk_framectl.h
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engage scene rendering in VK_RenderFrame and not in EndFrame
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2021-02-20 14:54:57 -08:00 |
vk_global.h
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render: split mvp matrix to separate model,view,projection matrices
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2021-03-13 13:35:50 -08:00 |
vk_light.c
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rtx: clear light clusters properly on new map
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2021-04-19 11:44:15 -07:00 |
vk_light.h
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rtx: make light clusters grid-based
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2021-04-16 11:43:37 -07:00 |
vk_lightmap.c
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fix lightmap corruption
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2021-02-06 13:51:23 -08:00 |
vk_lightmap.h
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apply proper lightstyles on map load
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2021-02-03 10:06:21 -08:00 |
vk_math.c
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vk_math.h
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vk_pipeline.c
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fix linux build
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2021-03-20 16:21:26 -07:00 |
vk_pipeline.h
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fix linux build
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2021-03-20 16:21:26 -07:00 |
vk_render.c
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_render.h
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_renderstate.c
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vk_renderstate.h
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vk_rmain.c
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add persistent model api and use it for brushes
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2021-04-07 12:11:20 -07:00 |
vk_rtx.c
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_rtx.h
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_scene.c
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add ring temp allocator logic
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2021-05-03 11:17:01 -07:00 |
vk_scene.h
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add persistent model api and use it for brushes
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2021-04-07 12:11:20 -07:00 |
vk_sprite.c
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rtx: add studio models
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2021-04-24 12:53:42 -07:00 |
vk_sprite.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_studio.c
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rtx: add studio models
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2021-04-24 12:53:42 -07:00 |
vk_studio.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_textures.c
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rtx: fix missing emissive textures, enlarge light radius based on intensity
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2021-04-19 11:17:17 -07:00 |
vk_textures.h
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rtx: render into fixed 720p framebuffer then upscale
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2021-03-20 11:15:57 -07:00 |
wscript
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shaders: add compute shaders; fix shaders install dir
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2021-03-01 23:34:20 -08:00 |