xash3d-fwgs/ref_vk
2021-05-08 14:30:33 -07:00
..
rad rtx: read emissive texture params from rad files 2021-04-17 12:33:46 -07:00
shaders rtx: move descset stuff into vk_descriptor 2021-05-01 11:48:24 -07:00
common_geometry.c
TODO.md rtx: move descset stuff into vk_descriptor 2021-05-01 11:48:24 -07:00
vk_2d.c rtx: add studio models 2021-04-24 12:53:42 -07:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c rtx: add studio models 2021-04-24 12:53:42 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_brush.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_buffer.c add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_buffer.h add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_common.h rtx: add studio models 2021-04-24 12:53:42 -07:00
vk_const.h rtx: add light to neighbour cells; increase cell limit 2021-04-17 10:35:53 -07:00
vk_core.c rtx: fix validation complaint, ask for more caps 2021-05-08 14:30:33 -07:00
vk_core.h rtx: fix validation complaint, ask for more caps 2021-05-08 14:30:33 -07:00
vk_cvar.c rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_cvar.h rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_descriptor.c rtx: move descset stuff into vk_descriptor 2021-05-01 11:48:24 -07:00
vk_descriptor.h rtx: move descset stuff into vk_descriptor 2021-05-01 11:48:24 -07:00
vk_framectl.c rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
vk_framectl.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_global.h render: split mvp matrix to separate model,view,projection matrices 2021-03-13 13:35:50 -08:00
vk_light.c rtx: clear light clusters properly on new map 2021-04-19 11:44:15 -07:00
vk_light.h rtx: make light clusters grid-based 2021-04-16 11:43:37 -07:00
vk_lightmap.c fix lightmap corruption 2021-02-06 13:51:23 -08:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_math.c
vk_math.h
vk_pipeline.c fix linux build 2021-03-20 16:21:26 -07:00
vk_pipeline.h fix linux build 2021-03-20 16:21:26 -07:00
vk_render.c add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_render.h add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_rtx.c add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_rtx.h add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_scene.c add ring temp allocator logic 2021-05-03 11:17:01 -07:00
vk_scene.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_sprite.c rtx: add studio models 2021-04-24 12:53:42 -07:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c rtx: add studio models 2021-04-24 12:53:42 -07:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c rtx: fix missing emissive textures, enlarge light radius based on intensity 2021-04-19 11:17:17 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript shaders: add compute shaders; fix shaders install dir 2021-03-01 23:34:20 -08:00