mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 23:09:40 +01:00
66 lines
1.5 KiB
Python
66 lines
1.5 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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grp = opt.add_option_group('ref_vk options')
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def configure(conf):
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# check for dedicated server build
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if conf.options.DEDICATED:
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return
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conf.load('glslc')
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conf.define('REF_DLL', 1)
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if conf.env.DEST_OS == 'win32':
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conf.start_msg('Vulkan SDK available?')
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if not 'VULKAN_SDK' in conf.environ:
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Logs.warn('VULKAN_SDK environment variable is not available, ref_vk will not be built')
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conf.end_msg('no')
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conf.env.VULKAN_SDK = conf.environ['VULKAN_SDK']
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conf.end_msg('found at ' + conf.env.VULKAN_SDK)
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def build(bld):
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libs = [ 'public', 'M' ]
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source = bld.path.ant_glob(['*.c'])
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glsl_source = bld.path.ant_glob(['shaders/*.vert', 'shaders/*.frag', 'shaders/*.comp'])
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includes = ['.',
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'../engine',
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'../engine/common',
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'../engine/server',
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'../engine/client',
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'../public',
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'../common',
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'../pm_shared' ]
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if bld.env.DEST_OS == 'win32':
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includes.append(bld.env.VULKAN_SDK + '\\Include')
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bld.shlib(
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source = source,
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target = 'ref_vk',
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features = 'c',
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includes = includes,
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use = libs, #+ (['GL'] if bld.env.GL_STATIC else []),
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defines = [], # ['XASH_GL_STATIC'] if bld.env.GL_STATIC else [],
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM
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)
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bld(
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source = glsl_source,
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features = 'glsl',
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# includes = 'shaders/', # write your includes here
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# defines = 'TEST', # write your C preprocessor defines here
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install_path = bld.env.LIBDIR + '/valve' # TEMPORARY!!!!
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)
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