xash3d-fwgs/ref_vk
2021-11-07 13:49:44 -08:00
..
rad
shaders BROKEN rtx: add denoiser compute stub 2021-11-07 13:49:44 -08:00
camera.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
camera.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
common_geometry.c
dumbspter.c
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md
rlight.c
TODO.md rtx: bring back front face culling; update todo 2021-10-26 13:12:25 -07:00
vk_2d.c clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_2d.h
vk_beams.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_beams.h
vk_brush.c rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_brush.h
vk_buffer.c
vk_buffer.h
vk_common.h throttle some error messages, fix #133 2021-10-25 10:17:49 -07:00
vk_const.h rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
vk_core.c rtx: add denoiser api stub 2021-11-07 13:49:44 -08:00
vk_core.h
vk_cvar.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_cvar.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_denoiser.c BROKEN rtx: add denoiser compute stub 2021-11-07 13:49:44 -08:00
vk_denoiser.h BROKEN rtx: add denoiser compute stub 2021-11-07 13:49:44 -08:00
vk_descriptor.c
vk_descriptor.h
vk_framectl.c BROKEN rtx: add denoiser compute stub 2021-11-07 13:49:44 -08:00
vk_framectl.h clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_light.c Tuned hack_attenuation default_radius values 2021-10-26 22:44:21 -07:00
vk_light.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_math.c
vk_math.h move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_pipeline.c
vk_pipeline.h
vk_ray_internal.h rtx: fix translucent things casting shadows (they shouldn't for now) 2021-10-31 17:27:22 -07:00
vk_ray_model.c add support for studio chrome meshes, fix #149 2021-10-31 17:27:22 -07:00
vk_render.c rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_render.h add support for studio chrome meshes, fix #149 2021-10-31 17:27:22 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c ref_vk: update RefAPI, make use of WorldToScreen rather than a stub 2021-10-31 17:31:03 -07:00
vk_rtx.c BROKEN rtx: add denoiser compute stub 2021-11-07 13:49:44 -08:00
vk_rtx.h rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_scene.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_scene.h ref_vk: update RefAPI, make use of WorldToScreen rather than a stub 2021-10-31 17:31:03 -07:00
vk_sprite.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_sprite.h
vk_studio.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_studio.h
vk_textures.c
vk_textures.h BROKEN rtx: add denoiser compute stub 2021-11-07 13:49:44 -08:00
wscript