.. |
rad
|
|
|
shaders
|
BROKEN rtx: add denoiser compute stub
|
2021-11-07 13:49:44 -08:00 |
camera.c
|
add ui_infotool to print entity info under crosshair for debugging, fix #34
|
2021-11-03 10:53:56 -07:00 |
camera.h
|
add ui_infotool to print entity info under crosshair for debugging, fix #34
|
2021-11-03 10:53:56 -07:00 |
common_geometry.c
|
|
|
dumbspter.c
|
|
|
profiler.c
|
make profiler work on windows
|
2021-10-20 11:58:53 -07:00 |
profiler.h
|
fix linux build
|
2021-10-20 11:58:53 -07:00 |
ray_materials.md
|
|
|
rlight.c
|
|
|
TODO.md
|
rtx: bring back front face culling; update todo
|
2021-10-26 13:12:25 -07:00 |
vk_2d.c
|
clamp swapchain dimensions, fix #185
|
2021-11-02 10:36:31 -07:00 |
vk_2d.h
|
|
|
vk_beams.c
|
move camera related things to camera.{h,c}
|
2021-11-03 10:53:56 -07:00 |
vk_beams.h
|
|
|
vk_brush.c
|
rtx: add conveyor scrolling texture, fix #158
|
2021-10-27 22:48:26 -07:00 |
vk_brush.h
|
|
|
vk_buffer.c
|
|
|
vk_buffer.h
|
|
|
vk_common.h
|
throttle some error messages, fix #133
|
2021-10-25 10:17:49 -07:00 |
vk_const.h
|
rtx: collect static surface lights only once on map load, fix #122
|
2021-10-25 10:17:49 -07:00 |
vk_core.c
|
rtx: add denoiser api stub
|
2021-11-07 13:49:44 -08:00 |
vk_core.h
|
|
|
vk_cvar.c
|
add ui_infotool to print entity info under crosshair for debugging, fix #34
|
2021-11-03 10:53:56 -07:00 |
vk_cvar.h
|
add ui_infotool to print entity info under crosshair for debugging, fix #34
|
2021-11-03 10:53:56 -07:00 |
vk_denoiser.c
|
BROKEN rtx: add denoiser compute stub
|
2021-11-07 13:49:44 -08:00 |
vk_denoiser.h
|
BROKEN rtx: add denoiser compute stub
|
2021-11-07 13:49:44 -08:00 |
vk_descriptor.c
|
|
|
vk_descriptor.h
|
|
|
vk_framectl.c
|
BROKEN rtx: add denoiser compute stub
|
2021-11-07 13:49:44 -08:00 |
vk_framectl.h
|
clamp swapchain dimensions, fix #185
|
2021-11-02 10:36:31 -07:00 |
vk_light.c
|
Tuned hack_attenuation default_radius values
|
2021-10-26 22:44:21 -07:00 |
vk_light.h
|
rtx: add lightstyles support, fix #138
|
2021-10-26 13:12:25 -07:00 |
vk_lightmap.c
|
rtx: add lightstyles support, fix #138
|
2021-10-26 13:12:25 -07:00 |
vk_lightmap.h
|
rtx: add lightstyles support, fix #138
|
2021-10-26 13:12:25 -07:00 |
vk_mapents.c
|
rtx: add lightstyles support, fix #138
|
2021-10-26 13:12:25 -07:00 |
vk_mapents.h
|
rtx: add lightstyles support, fix #138
|
2021-10-26 13:12:25 -07:00 |
vk_math.c
|
|
|
vk_math.h
|
move camera related things to camera.{h,c}
|
2021-11-03 10:53:56 -07:00 |
vk_nv_aftermath.c
|
|
|
vk_nv_aftermath.h
|
|
|
vk_pipeline.c
|
|
|
vk_pipeline.h
|
|
|
vk_ray_internal.h
|
rtx: fix translucent things casting shadows (they shouldn't for now)
|
2021-10-31 17:27:22 -07:00 |
vk_ray_model.c
|
add support for studio chrome meshes, fix #149
|
2021-10-31 17:27:22 -07:00 |
vk_render.c
|
rtx: add conveyor scrolling texture, fix #158
|
2021-10-27 22:48:26 -07:00 |
vk_render.h
|
add support for studio chrome meshes, fix #149
|
2021-10-31 17:27:22 -07:00 |
vk_renderstate.c
|
|
|
vk_renderstate.h
|
|
|
vk_rmain.c
|
ref_vk: update RefAPI, make use of WorldToScreen rather than a stub
|
2021-10-31 17:31:03 -07:00 |
vk_rtx.c
|
BROKEN rtx: add denoiser compute stub
|
2021-11-07 13:49:44 -08:00 |
vk_rtx.h
|
rtx: add conveyor scrolling texture, fix #158
|
2021-10-27 22:48:26 -07:00 |
vk_scene.c
|
add ui_infotool to print entity info under crosshair for debugging, fix #34
|
2021-11-03 10:53:56 -07:00 |
vk_scene.h
|
ref_vk: update RefAPI, make use of WorldToScreen rather than a stub
|
2021-10-31 17:31:03 -07:00 |
vk_sprite.c
|
move camera related things to camera.{h,c}
|
2021-11-03 10:53:56 -07:00 |
vk_sprite.h
|
|
|
vk_studio.c
|
move camera related things to camera.{h,c}
|
2021-11-03 10:53:56 -07:00 |
vk_studio.h
|
|
|
vk_textures.c
|
|
|
vk_textures.h
|
BROKEN rtx: add denoiser compute stub
|
2021-11-07 13:49:44 -08:00 |
wscript
|
|
|