xash3d-fwgs/ref_vk/shaders
Ivan 'provod' Avdeev 1b71237279 rtx: bring back naive point light implementation
- scale dlight intensity
- attenuate based on brdf
- early culling if color contribution is small
2021-10-20 11:58:53 -07:00
..
2d.frag
2d.vert
alphamask.rahit
brdf.h rtx: slightly improve black outlines on studio models (see #48) 2021-09-14 17:47:05 -07:00
brush.frag add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
brush.vert add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
noise.glsl
ray_common.glsl rtx: slightly improve black outlines on studio models (see #48) 2021-09-14 17:47:05 -07:00
ray_interop.h rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
ray_kusochki.glsl rtx: use a common definition for Kusok; pass color 2021-09-04 13:50:05 -07:00
ray.rchit rtx: fix hit pos for translated brush modles, fixes #64 2021-09-16 11:09:21 -07:00
ray.rgen rtx: bring back naive point light implementation 2021-10-20 11:58:53 -07:00
ray.rmiss rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
shadow.rmiss