xash3d-fwgs/ref_vk
2021-10-20 11:58:53 -07:00
..
rad fix +0~TNNL_LGT1 2021-10-18 23:36:42 -07:00
shaders rtx: bring back naive point light implementation 2021-10-20 11:58:53 -07:00
common_geometry.c
dumbspter.c rtx: collect per-leaf emissive surfaces with pvs data 2021-10-13 12:27:24 -07:00
ray_materials.md
rlight.c
TODO.md rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_2d.c
vk_2d.h
vk_beams.c
vk_beams.h
vk_brush.c rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_brush.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_buffer.c
vk_buffer.h
vk_common.h
vk_const.h rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_core.c rtx: add vk_lights_dump command 2021-10-13 12:27:24 -07:00
vk_core.h
vk_cvar.c rtx: add light clusters debug helpers 2021-10-13 12:27:24 -07:00
vk_cvar.h rtx: add light clusters debug helpers 2021-10-13 12:27:24 -07:00
vk_descriptor.c
vk_descriptor.h
vk_framectl.c
vk_framectl.h
vk_global.h
vk_light.c rtx: add qrad light intensity scaling 2021-10-20 11:58:53 -07:00
vk_light.h rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_lightmap.c
vk_lightmap.h
vk_math.c
vk_math.h
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_pipeline.c
vk_pipeline.h
vk_ray_internal.h rtx: move Lights buffer definition to common header 2021-10-20 11:58:53 -07:00
vk_ray_model.c rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_render.c
vk_render.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c
vk_rtx.c rtx: remove direct sun sampling attempt 2021-10-20 11:58:53 -07:00
vk_rtx.h
vk_scene.c rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_scene.h
vk_sprite.c
vk_sprite.h
vk_studio.c
vk_studio.h
vk_textures.c
vk_textures.h
wscript