mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 14:59:57 +01:00
881 lines
24 KiB
C
881 lines
24 KiB
C
#include "vk_textures.h"
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#include "vk_common.h"
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#include "vk_core.h"
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#include "vk_const.h"
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#include "vk_descriptor.h"
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#include "xash3d_mathlib.h"
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#include "crtlib.h"
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#include "crclib.h"
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#include "com_strings.h"
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#include "eiface.h"
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#include <memory.h>
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#include <math.h>
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#define TEXTURES_HASH_SIZE (MAX_TEXTURES >> 2)
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static vk_texture_t vk_textures[MAX_TEXTURES];
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static vk_texture_t* vk_texturesHashTable[TEXTURES_HASH_SIZE];
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static uint vk_numTextures;
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vk_textures_global_t tglob;
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static void VK_CreateInternalTextures(void);
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void initTextures( void )
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{
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memset( vk_textures, 0, sizeof( vk_textures ));
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memset( vk_texturesHashTable, 0, sizeof( vk_texturesHashTable ));
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vk_numTextures = 0;
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// create unused 0-entry
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Q_strncpy( vk_textures->name, "*unused*", sizeof( vk_textures->name ));
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vk_textures->hashValue = COM_HashKey( vk_textures->name, TEXTURES_HASH_SIZE );
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vk_textures->nextHash = vk_texturesHashTable[vk_textures->hashValue];
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vk_texturesHashTable[vk_textures->hashValue] = vk_textures;
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vk_numTextures = 1;
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/* FIXME
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// validate cvars
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R_SetTextureParameters();
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*/
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VK_CreateInternalTextures();
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/* FIXME
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gEngine.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
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*/
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}
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void destroyTextures( void )
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{
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for( unsigned int i = 0; i < vk_numTextures; i++ )
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VK_FreeTexture( i );
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//memset( tr.lightmapTextures, 0, sizeof( tr.lightmapTextures ));
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memset( vk_texturesHashTable, 0, sizeof( vk_texturesHashTable ));
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memset( vk_textures, 0, sizeof( vk_textures ));
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vk_numTextures = 0;
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}
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vk_texture_t *findTexture(int index)
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{
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ASSERT(index >= 0);
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ASSERT(index < MAX_TEXTURES);
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return vk_textures + index;
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}
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static vk_texture_t *Common_AllocTexture( const char *name, texFlags_t flags )
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{
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vk_texture_t *tex;
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uint i;
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// find a free texture_t slot
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for( i = 0, tex = vk_textures; i < vk_numTextures; i++, tex++ )
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if( !tex->name[0] ) break;
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if( i == vk_numTextures )
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{
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if( vk_numTextures == MAX_TEXTURES )
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gEngine.Host_Error( "VK_AllocTexture: MAX_TEXTURES limit exceeds\n" );
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vk_numTextures++;
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}
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tex = &vk_textures[i];
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// copy initial params
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Q_strncpy( tex->name, name, sizeof( tex->name ));
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if( FBitSet( flags, TF_SKYSIDE ))
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tex->texnum = tglob.skyboxbasenum++;
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else tex->texnum = i; // texnum is used for fast acess into vk_textures array too
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tex->flags = flags;
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// add to hash table
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tex->hashValue = COM_HashKey( name, TEXTURES_HASH_SIZE );
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tex->nextHash = vk_texturesHashTable[tex->hashValue];
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vk_texturesHashTable[tex->hashValue] = tex;
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return tex;
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}
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static qboolean Common_CheckTexName( const char *name )
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{
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int len;
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if( !COM_CheckString( name ))
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return false;
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len = Q_strlen( name );
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// because multi-layered textures can exceed name string
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if( len >= sizeof( vk_textures->name ))
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{
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gEngine.Con_Printf( S_ERROR "LoadTexture: too long name %s (%d)\n", name, len );
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return false;
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}
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return true;
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}
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static vk_texture_t *Common_TextureForName( const char *name )
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{
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vk_texture_t *tex;
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uint hash;
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// find the texture in array
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hash = COM_HashKey( name, TEXTURES_HASH_SIZE );
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for( tex = vk_texturesHashTable[hash]; tex != NULL; tex = tex->nextHash )
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{
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if( !Q_stricmp( tex->name, name ))
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return tex;
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}
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return NULL;
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}
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static rgbdata_t *Common_FakeImage( int width, int height, int depth, int flags )
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{
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static byte data2D[1024]; // 16x16x4
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static rgbdata_t r_image;
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// also use this for bad textures, but without alpha
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r_image.width = Q_max( 1, width );
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r_image.height = Q_max( 1, height );
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r_image.depth = Q_max( 1, depth );
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r_image.flags = flags;
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r_image.type = PF_RGBA_32;
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r_image.size = r_image.width * r_image.height * r_image.depth * 4;
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r_image.buffer = (r_image.size > sizeof( data2D )) ? NULL : data2D;
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r_image.palette = NULL;
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r_image.numMips = 1;
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r_image.encode = 0;
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if( FBitSet( r_image.flags, IMAGE_CUBEMAP ))
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r_image.size *= 6;
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memset( data2D, 0xFF, sizeof( data2D ));
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return &r_image;
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}
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/*
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===============
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GL_ProcessImage
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do specified actions on pixels
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===============
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*/
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static void VK_ProcessImage( vk_texture_t *tex, rgbdata_t *pic )
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{
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float emboss_scale = 0.0f;
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uint img_flags = 0;
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// force upload texture as RGB or RGBA (detail textures requires this)
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if( tex->flags & TF_FORCE_COLOR ) pic->flags |= IMAGE_HAS_COLOR;
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if( pic->flags & IMAGE_HAS_ALPHA ) tex->flags |= TF_HAS_ALPHA;
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//FIXME provod: ??? tex->encode = pic->encode; // share encode method
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if( ImageDXT( pic->type ))
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{
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if( !pic->numMips )
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tex->flags |= TF_NOMIPMAP; // disable mipmapping by user request
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// clear all the unsupported flags
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tex->flags &= ~TF_KEEP_SOURCE;
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}
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else
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{
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// copy flag about luma pixels
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if( pic->flags & IMAGE_HAS_LUMA )
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tex->flags |= TF_HAS_LUMA;
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if( pic->flags & IMAGE_QUAKEPAL )
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tex->flags |= TF_QUAKEPAL;
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// create luma texture from quake texture
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if( tex->flags & TF_MAKELUMA )
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{
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img_flags |= IMAGE_MAKE_LUMA;
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tex->flags &= ~TF_MAKELUMA;
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}
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if( tex->flags & TF_ALLOW_EMBOSS )
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{
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img_flags |= IMAGE_EMBOSS;
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tex->flags &= ~TF_ALLOW_EMBOSS;
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}
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/* FIXME provod: ???
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if( !FBitSet( tex->flags, TF_IMG_UPLOADED ) && FBitSet( tex->flags, TF_KEEP_SOURCE ))
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tex->original = gEngfuncs.FS_CopyImage( pic ); // because current pic will be expanded to rgba
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*/
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// we need to expand image into RGBA buffer
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if( pic->type == PF_INDEXED_24 || pic->type == PF_INDEXED_32 )
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img_flags |= IMAGE_FORCE_RGBA;
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/* FIXME provod: ???
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// dedicated server doesn't register this variable
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if( gl_emboss_scale != NULL )
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emboss_scale = gl_emboss_scale->value;
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*/
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// processing image before uploading (force to rgba, make luma etc)
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if( pic->buffer ) gEngine.Image_Process( &pic, 0, 0, img_flags, emboss_scale );
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if( FBitSet( tex->flags, TF_LUMINANCE ))
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ClearBits( pic->flags, IMAGE_HAS_COLOR );
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}
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}
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static void VK_CreateInternalTextures( void )
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{
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int dx2, dy, d;
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int x, y;
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rgbdata_t *pic;
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// emo-texture from quake1
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pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR );
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for( y = 0; y < 16; y++ )
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{
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for( x = 0; x < 16; x++ )
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{
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if(( y < 8 ) ^ ( x < 8 ))
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((uint *)pic->buffer)[y*16+x] = 0xFFFF00FF;
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else ((uint *)pic->buffer)[y*16+x] = 0xFF000000;
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}
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}
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tglob.defaultTexture = VK_LoadTextureInternal( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP );
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// particle texture from quake1
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pic = Common_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA );
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for( x = 0; x < 16; x++ )
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{
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dx2 = x - 8;
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dx2 = dx2 * dx2;
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for( y = 0; y < 16; y++ )
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{
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dy = y - 8;
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d = 255 - 35 * sqrt( dx2 + dy * dy );
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pic->buffer[( y * 16 + x ) * 4 + 3] = bound( 0, d, 255 );
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}
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}
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tglob.particleTexture = VK_LoadTextureInternal( REF_PARTICLE_TEXTURE, pic, TF_CLAMP );
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// white texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFFFFFFFF;
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tglob.whiteTexture = VK_LoadTextureInternal( REF_WHITE_TEXTURE, pic, TF_COLORMAP );
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// gray texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFF7F7F7F;
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tglob.grayTexture = VK_LoadTextureInternal( REF_GRAY_TEXTURE, pic, TF_COLORMAP );
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// black texture
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pic = Common_FakeImage( 4, 4, 1, IMAGE_HAS_COLOR );
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for( x = 0; x < 16; x++ )
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((uint *)pic->buffer)[x] = 0xFF000000;
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tglob.blackTexture = VK_LoadTextureInternal( REF_BLACK_TEXTURE, pic, TF_COLORMAP );
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// cinematic dummy
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pic = Common_FakeImage( 640, 100, 1, IMAGE_HAS_COLOR );
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tglob.cinTexture = VK_LoadTextureInternal( "*cintexture", pic, TF_NOMIPMAP|TF_CLAMP );
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}
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static VkFormat VK_GetFormat(pixformat_t format)
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{
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switch(format)
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{
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case PF_RGBA_32: return VK_FORMAT_R8G8B8A8_UNORM;
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default:
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gEngine.Con_Printf(S_WARN "FIXME unsupported pixformat_t %d\n", format);
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return VK_FORMAT_UNDEFINED;
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}
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}
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static size_t CalcImageSize( pixformat_t format, int width, int height, int depth )
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{
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size_t size = 0;
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// check the depth error
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depth = Q_max( 1, depth );
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switch( format )
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{
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case PF_LUMINANCE:
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size = width * height * depth;
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break;
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case PF_RGB_24:
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case PF_BGR_24:
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size = width * height * depth * 3;
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break;
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case PF_BGRA_32:
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case PF_RGBA_32:
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size = width * height * depth * 4;
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break;
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case PF_DXT1:
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 8) * depth;
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break;
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case PF_DXT3:
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case PF_DXT5:
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case PF_ATI2:
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size = (((width + 3) >> 2) * ((height + 3) >> 2) * 16) * depth;
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break;
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}
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return size;
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}
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static int CalcMipmapCount( vk_texture_t *tex, qboolean haveBuffer )
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{
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int width, height;
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int mipcount;
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ASSERT( tex != NULL );
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if( !haveBuffer )// || tex->target == GL_TEXTURE_3D )
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return 1;
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// generate mip-levels by user request
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if( FBitSet( tex->flags, TF_NOMIPMAP ))
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return 1;
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// mip-maps can't exceeds 16
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for( mipcount = 0; mipcount < 16; mipcount++ )
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{
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width = Q_max( 1, ( tex->width >> mipcount ));
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height = Q_max( 1, ( tex->height >> mipcount ));
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if( width == 1 && height == 1 )
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break;
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}
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return mipcount + 1;
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}
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static void BuildMipMap( byte *in, int srcWidth, int srcHeight, int srcDepth, int flags )
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{
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byte *out = in;
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int instride = ALIGN( srcWidth * 4, 1 );
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int mipWidth, mipHeight, outpadding;
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int row, x, y, z;
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vec3_t normal;
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if( !in ) return;
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mipWidth = Q_max( 1, ( srcWidth >> 1 ));
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mipHeight = Q_max( 1, ( srcHeight >> 1 ));
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outpadding = ALIGN( mipWidth * 4, 1 ) - mipWidth * 4;
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if( FBitSet( flags, TF_ALPHACONTRAST ))
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{
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memset( in, mipWidth, mipWidth * mipHeight * 4 );
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return;
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}
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// move through all layers
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for( z = 0; z < srcDepth; z++ )
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{
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if( FBitSet( flags, TF_NORMALMAP ))
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{
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for( y = 0; y < mipHeight; y++, in += instride * 2, out += outpadding )
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{
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byte *next = ((( y << 1 ) + 1 ) < srcHeight ) ? ( in + instride ) : in;
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for( x = 0, row = 0; x < mipWidth; x++, row += 8, out += 4 )
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{
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if((( x << 1 ) + 1 ) < srcWidth )
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{
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normal[0] = MAKE_SIGNED( in[row+0] ) + MAKE_SIGNED( in[row+4] )
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+ MAKE_SIGNED( next[row+0] ) + MAKE_SIGNED( next[row+4] );
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normal[1] = MAKE_SIGNED( in[row+1] ) + MAKE_SIGNED( in[row+5] )
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+ MAKE_SIGNED( next[row+1] ) + MAKE_SIGNED( next[row+5] );
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normal[2] = MAKE_SIGNED( in[row+2] ) + MAKE_SIGNED( in[row+6] )
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+ MAKE_SIGNED( next[row+2] ) + MAKE_SIGNED( next[row+6] );
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}
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else
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{
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normal[0] = MAKE_SIGNED( in[row+0] ) + MAKE_SIGNED( next[row+0] );
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normal[1] = MAKE_SIGNED( in[row+1] ) + MAKE_SIGNED( next[row+1] );
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normal[2] = MAKE_SIGNED( in[row+2] ) + MAKE_SIGNED( next[row+2] );
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}
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if( !VectorNormalizeLength( normal ))
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VectorSet( normal, 0.5f, 0.5f, 1.0f );
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out[0] = 128 + (byte)(127.0f * normal[0]);
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out[1] = 128 + (byte)(127.0f * normal[1]);
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out[2] = 128 + (byte)(127.0f * normal[2]);
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out[3] = 255;
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}
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}
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}
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else
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{
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for( y = 0; y < mipHeight; y++, in += instride * 2, out += outpadding )
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{
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byte *next = ((( y << 1 ) + 1 ) < srcHeight ) ? ( in + instride ) : in;
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for( x = 0, row = 0; x < mipWidth; x++, row += 8, out += 4 )
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{
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if((( x << 1 ) + 1 ) < srcWidth )
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{
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out[0] = (in[row+0] + in[row+4] + next[row+0] + next[row+4]) >> 2;
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out[1] = (in[row+1] + in[row+5] + next[row+1] + next[row+5]) >> 2;
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out[2] = (in[row+2] + in[row+6] + next[row+2] + next[row+6]) >> 2;
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out[3] = (in[row+3] + in[row+7] + next[row+3] + next[row+7]) >> 2;
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}
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else
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{
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out[0] = (in[row+0] + next[row+0]) >> 1;
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out[1] = (in[row+1] + next[row+1]) >> 1;
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out[2] = (in[row+2] + next[row+2]) >> 1;
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out[3] = (in[row+3] + next[row+3]) >> 1;
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}
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}
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}
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}
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}
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}
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static qboolean VK_UploadTexture(vk_texture_t *tex, rgbdata_t *pic)
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{
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const VkFormat format = VK_GetFormat(pic->type);
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const VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL;
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const VkImageUsageFlags usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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byte *buf = pic->buffer;
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int mipCount = 0;
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// TODO non-rbga textures
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// TODO cubemaps
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if (!pic->buffer)
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return false;
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tex->width = pic->width;
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tex->height = pic->height;
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mipCount = CalcMipmapCount( tex, ( buf != NULL ));
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gEngine.Con_Reportf("Uploading texture %s, mips=%d\n", tex->name, mipCount);
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// TODO this vvv
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// // NOTE: only single uncompressed textures can be resamples, no mips, no layers, no sides
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// if(( tex->depth == 1 ) && (( pic->width != tex->width ) || ( pic->height != tex->height )))
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// data = GL_ResampleTexture( buf, pic->width, pic->height, tex->width, tex->height, normalMap );
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// else data = buf;
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// if( !ImageDXT( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
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// data = GL_ApplyFilter( data, tex->width, tex->height );
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// 1. Create VkImage w/ usage = DST|SAMPLED, layout=UNDEFINED
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{
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VkImageCreateInfo image_create_info = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.imageType = VK_IMAGE_TYPE_2D,
|
|
.extent.width = pic->width,
|
|
.extent.height = pic->height,
|
|
.extent.depth = 1,
|
|
.format = format,
|
|
.mipLevels = mipCount,
|
|
.arrayLayers = 1,
|
|
.tiling = tiling,
|
|
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.usage = usage,
|
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
|
};
|
|
XVK_CHECK(vkCreateImage(vk_core.device, &image_create_info, NULL, &tex->vk.image));
|
|
SET_DEBUG_NAME(tex->vk.image, VK_OBJECT_TYPE_IMAGE, tex->name);
|
|
}
|
|
|
|
// 2. Alloc mem for VkImage and bind it (DEV_LOCAL)
|
|
{
|
|
VkMemoryRequirements memreq;
|
|
vkGetImageMemoryRequirements(vk_core.device, tex->vk.image, &memreq);
|
|
tex->vk.device_memory = allocateDeviceMemory(memreq, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
|
|
XVK_CHECK(vkBindImageMemory(vk_core.device, tex->vk.image, tex->vk.device_memory.device_memory, tex->vk.device_memory.offset));
|
|
}
|
|
|
|
{
|
|
size_t staging_offset = 0; // TODO multiple staging buffer users params.staging->ptr
|
|
|
|
// 5. Create/get cmdbuf for transitions
|
|
VkCommandBufferBeginInfo beginfo = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
|
};
|
|
|
|
// 5.1 upload buf -> image:layout:DST
|
|
// 5.1.1 transitionToLayout(UNDEFINED -> DST)
|
|
VkImageMemoryBarrier image_barrier = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
|
.image = tex->vk.image,
|
|
.srcAccessMask = 0,
|
|
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
.subresourceRange = (VkImageSubresourceRange) {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = mipCount,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
}};
|
|
|
|
XVK_CHECK(vkBeginCommandBuffer(vk_core.cb_tex, &beginfo));
|
|
vkCmdPipelineBarrier(vk_core.cb_tex,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0, 0, NULL, 0, NULL, 1, &image_barrier);
|
|
|
|
// 5.1.2 copyBufferToImage for all mip levels
|
|
{
|
|
for (int mip = 0; mip < mipCount; ++mip)
|
|
{
|
|
const int width = Q_max( 1, ( pic->width >> mip ));
|
|
const int height = Q_max( 1, ( pic->height >> mip ));
|
|
const size_t mip_size = CalcImageSize( pic->type, width, height, 1 );
|
|
|
|
VkBufferImageCopy region = {0};
|
|
region.bufferOffset = staging_offset;
|
|
region.bufferRowLength = 0;
|
|
region.bufferImageHeight = 0;
|
|
region.imageSubresource = (VkImageSubresourceLayers){
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.mipLevel = mip,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
};
|
|
region.imageExtent = (VkExtent3D){
|
|
.width = width,
|
|
.height = height,
|
|
.depth = 1,
|
|
};
|
|
|
|
memcpy(((uint8_t*)vk_core.staging.mapped) + staging_offset, buf, mip_size);
|
|
|
|
if ( mip < mipCount - 1 )
|
|
{
|
|
BuildMipMap( buf, width, height, 1, tex->flags );
|
|
}
|
|
|
|
// TODO we could do this only once w/ region array
|
|
vkCmdCopyBufferToImage(vk_core.cb_tex, vk_core.staging.buffer, tex->vk.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
staging_offset += mip_size;
|
|
}
|
|
}
|
|
|
|
// 5.2 image:layout:DST -> image:layout:SAMPLED
|
|
// 5.2.1 transitionToLayout(DST -> SHADER_READ_ONLY)
|
|
image_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
image_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
image_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
image_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
image_barrier.subresourceRange = (VkImageSubresourceRange){
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = mipCount,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
};
|
|
vkCmdPipelineBarrier(vk_core.cb_tex,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
0, 0, NULL, 0, NULL, 1, &image_barrier);
|
|
|
|
XVK_CHECK(vkEndCommandBuffer(vk_core.cb_tex));
|
|
}
|
|
|
|
{
|
|
VkSubmitInfo subinfo = {.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO};
|
|
subinfo.commandBufferCount = 1;
|
|
subinfo.pCommandBuffers = &vk_core.cb_tex;
|
|
XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, VK_NULL_HANDLE));
|
|
XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
|
|
}
|
|
|
|
{
|
|
VkImageViewCreateInfo ivci = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO};
|
|
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
ivci.format = format;
|
|
ivci.image = tex->vk.image;
|
|
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
ivci.subresourceRange.baseMipLevel = 0;
|
|
ivci.subresourceRange.levelCount = mipCount;
|
|
ivci.subresourceRange.baseArrayLayer = 0;
|
|
ivci.subresourceRange.layerCount = 1;
|
|
ivci.components = (VkComponentMapping){0, 0, 0, (pic->flags & IMAGE_HAS_ALPHA) ? 0 : VK_COMPONENT_SWIZZLE_ONE};
|
|
XVK_CHECK(vkCreateImageView(vk_core.device, &ivci, NULL, &tex->vk.image_view));
|
|
SET_DEBUG_NAME(tex->vk.image_view, VK_OBJECT_TYPE_IMAGE_VIEW, tex->name);
|
|
}
|
|
|
|
// TODO how should we approach this:
|
|
// - per-texture desc sets can be inconvenient if texture is used in different incompatible contexts
|
|
// - update descriptor sets in batch?
|
|
if (vk_desc.next_free != MAX_TEXTURES)
|
|
{
|
|
VkDescriptorImageInfo dii_tex = {
|
|
.imageView = tex->vk.image_view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
};
|
|
VkWriteDescriptorSet wds[] = { {
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
.dstBinding = 0,
|
|
.dstArrayElement = 0,
|
|
.descriptorCount = 1,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.pImageInfo = &dii_tex,
|
|
}};
|
|
wds[0].dstSet = tex->vk.descriptor = vk_desc.sets[vk_desc.next_free++];
|
|
vkUpdateDescriptorSets(vk_core.device, ARRAYSIZE(wds), wds, 0, NULL);
|
|
}
|
|
else
|
|
{
|
|
tex->vk.descriptor = VK_NULL_HANDLE;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
///////////// Render API funcs /////////////
|
|
|
|
// Texture tools
|
|
int VK_FindTexture( const char *name )
|
|
{
|
|
vk_texture_t *tex;
|
|
|
|
if( !Common_CheckTexName( name ))
|
|
return 0;
|
|
|
|
// see if already loaded
|
|
if(( tex = Common_TextureForName( name )))
|
|
return (tex - vk_textures);
|
|
|
|
return 0;
|
|
}
|
|
const char* VK_TextureName( unsigned int texnum )
|
|
{
|
|
ASSERT( texnum >= 0 && texnum < MAX_TEXTURES );
|
|
return vk_textures[texnum].name;
|
|
}
|
|
|
|
const byte* VK_TextureData( unsigned int texnum )
|
|
{
|
|
gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__);
|
|
// We don't store original texture data
|
|
// TODO do we need to?
|
|
return NULL;
|
|
}
|
|
|
|
int VK_LoadTexture( const char *name, const byte *buf, size_t size, int flags )
|
|
{
|
|
vk_texture_t *tex;
|
|
rgbdata_t *pic;
|
|
uint picFlags = 0;
|
|
|
|
if( !Common_CheckTexName( name ))
|
|
return 0;
|
|
|
|
// see if already loaded
|
|
if(( tex = Common_TextureForName( name )))
|
|
return (tex - vk_textures);
|
|
|
|
if( FBitSet( flags, TF_NOFLIP_TGA ))
|
|
SetBits( picFlags, IL_DONTFLIP_TGA );
|
|
|
|
if( FBitSet( flags, TF_KEEP_SOURCE ) && !FBitSet( flags, TF_EXPAND_SOURCE ))
|
|
SetBits( picFlags, IL_KEEP_8BIT );
|
|
|
|
// set some image flags
|
|
gEngine.Image_SetForceFlags( picFlags );
|
|
|
|
pic = gEngine.FS_LoadImage( name, buf, size );
|
|
if( !pic ) return 0; // couldn't loading image
|
|
|
|
// allocate the new one
|
|
tex = Common_AllocTexture( name, flags );
|
|
|
|
// upload texture
|
|
VK_ProcessImage( tex, pic );
|
|
|
|
if( !VK_UploadTexture( tex, pic ))
|
|
{
|
|
memset( tex, 0, sizeof( vk_texture_t ));
|
|
gEngine.FS_FreeImage( pic ); // release source texture
|
|
return 0;
|
|
}
|
|
|
|
/* FIXME
|
|
VK_ApplyTextureParams( tex ); // update texture filter, wrap etc
|
|
*/
|
|
|
|
tex->width = pic->width;
|
|
tex->height = pic->height;
|
|
|
|
gEngine.FS_FreeImage( pic ); // release source texture
|
|
|
|
// NOTE: always return texnum as index in array or engine will stop work !!!
|
|
return tex - vk_textures;
|
|
}
|
|
|
|
int VK_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags )
|
|
{
|
|
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
|
|
return 0;
|
|
}
|
|
|
|
int VK_LoadTextureArray( const char **names, int flags )
|
|
{
|
|
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
|
|
return 0;
|
|
}
|
|
|
|
int VK_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags )
|
|
{
|
|
gEngine.Con_Printf("VK FIXME: %s\n", __FUNCTION__);
|
|
return 0;
|
|
}
|
|
|
|
void VK_FreeTexture( unsigned int texnum ) {
|
|
vk_texture_t *tex;
|
|
vk_texture_t **prev;
|
|
vk_texture_t *cur;
|
|
if( texnum <= 0 ) return;
|
|
|
|
tex = vk_textures + texnum;
|
|
|
|
ASSERT( tex != NULL );
|
|
|
|
// already freed?
|
|
if( !tex->vk.image ) return;
|
|
|
|
// debug
|
|
if( !tex->name[0] )
|
|
{
|
|
gEngine.Con_Printf( S_ERROR "GL_DeleteTexture: trying to free unnamed texture with index %u\n", texnum );
|
|
return;
|
|
}
|
|
|
|
// remove from hash table
|
|
prev = &vk_texturesHashTable[tex->hashValue];
|
|
|
|
while( 1 )
|
|
{
|
|
cur = *prev;
|
|
if( !cur ) break;
|
|
|
|
if( cur == tex )
|
|
{
|
|
*prev = cur->nextHash;
|
|
break;
|
|
}
|
|
prev = &cur->nextHash;
|
|
}
|
|
|
|
/*
|
|
// release source
|
|
if( tex->original )
|
|
gEngfuncs.FS_FreeImage( tex->original );
|
|
*/
|
|
|
|
vkDestroyImageView(vk_core.device, tex->vk.image_view, NULL);
|
|
vkDestroyImage(vk_core.device, tex->vk.image, NULL);
|
|
freeDeviceMemory(&tex->vk.device_memory);
|
|
memset(tex, 0, sizeof(*tex));
|
|
}
|
|
|
|
int VK_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update )
|
|
{
|
|
vk_texture_t *tex;
|
|
|
|
if( !Common_CheckTexName( name ))
|
|
return 0;
|
|
|
|
// see if already loaded
|
|
if(( tex = Common_TextureForName( name )) && !update )
|
|
return (tex - vk_textures);
|
|
|
|
// couldn't loading image
|
|
if( !pic ) return 0;
|
|
|
|
if( update )
|
|
{
|
|
if( tex == NULL )
|
|
gEngine.Host_Error( "VK_LoadTextureFromBuffer: couldn't find texture %s for update\n", name );
|
|
SetBits( tex->flags, flags );
|
|
}
|
|
else
|
|
{
|
|
// allocate the new one
|
|
tex = Common_AllocTexture( name, flags );
|
|
}
|
|
|
|
VK_ProcessImage( tex, pic );
|
|
|
|
if( !VK_UploadTexture( tex, pic ))
|
|
{
|
|
memset( tex, 0, sizeof( vk_texture_t ));
|
|
return 0;
|
|
}
|
|
|
|
/* FIXME
|
|
VK_ApplyTextureParams( tex ); // update texture filter, wrap etc
|
|
*/
|
|
|
|
return (tex - vk_textures);
|
|
}
|
|
|
|
vk_image_t VK_ImageCreate(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage) {
|
|
vk_image_t image;
|
|
VkMemoryRequirements memreq;
|
|
VkImageViewCreateInfo ivci = {.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
|
|
|
|
VkImageCreateInfo ici = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
|
.imageType = VK_IMAGE_TYPE_2D,
|
|
.extent.width = width,
|
|
.extent.height = height,
|
|
.extent.depth = 1,
|
|
.mipLevels = 1,
|
|
.arrayLayers = 1,
|
|
.format = format,
|
|
.tiling = tiling,
|
|
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.usage = usage,
|
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
|
};
|
|
|
|
XVK_CHECK(vkCreateImage(vk_core.device, &ici, NULL, &image.image));
|
|
|
|
vkGetImageMemoryRequirements(vk_core.device, image.image, &memreq);
|
|
image.devmem = allocateDeviceMemory(memreq, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
|
|
XVK_CHECK(vkBindImageMemory(vk_core.device, image.image, image.devmem.device_memory, 0));
|
|
|
|
ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
ivci.format = ici.format;
|
|
ivci.image = image.image;
|
|
ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
ivci.subresourceRange.levelCount = 1;
|
|
ivci.subresourceRange.layerCount = 1;
|
|
XVK_CHECK(vkCreateImageView(vk_core.device, &ivci, NULL, &image.view));
|
|
|
|
return image;
|
|
}
|
|
|
|
void VK_ImageDestroy(vk_image_t *img) {
|
|
vkDestroyImageView(vk_core.device, img->view, NULL);
|
|
vkDestroyImage(vk_core.device, img->image, NULL);
|
|
freeDeviceMemory(&img->devmem);
|
|
*img = (vk_image_t){0};
|
|
}
|