xash3d-fwgs/ref_vk/data/valve/maps/c1a2a.rad

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+0~LIGHT2A 255 250 130 2000 // 3000? TODO: compare by QRAD
+0DRKMTL_SCRN 100 200 170 200
+1DRKMTL_SCRN 100 200 170 200
+2DRKMTL_SCRN 100 200 170 200
// from hack light (0 255 0 35)
// TODO: need emissive texture
//+0EXIT 0 255 0 0
//+AEXIT 0 255 0 200
+AEXIT 255 255 255 30