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Half-Life-RTX
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xash3d-fwgs
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https://github.com/w23/xash3d-fwgs
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xash3d-fwgs
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engine
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platform
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sdl
History
Alibek Omarov
7be094b563
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
2019-08-03 19:01:35 +03:00
..
events.c
engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
2019-07-09 03:48:09 +03:00
events.h
sdl: partially fix maximizing window on Windows
2018-11-29 21:43:51 +03:00
in_sdl.c
android: initial port
2019-05-02 18:07:03 +03:00
s_sdl.c
platform: remove unneeded argument from SNDDMA_Init
2019-07-12 22:42:13 +03:00
sys_sdl.c
platform: move MSGBOX implementation to platform backends
2019-05-01 19:44:48 +03:00
vid_sdl.c
sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
2019-08-03 19:01:35 +03:00