xash3d-fwgs/ref_vk/rad
2021-10-18 23:36:42 -07:00
..
c0a0.rad fix +0~TNNL_LGT1 2021-10-18 23:36:42 -07:00
c0a0a.rad fix +0~LIGHT2A 2021-10-18 23:36:42 -07:00
c0a0b.rad Almost perfect 2021-10-18 23:36:42 -07:00
c0a0c.rad More correct 2021-10-18 23:36:42 -07:00
c0a0d.bsp
c0a0d.rad fix +0~LIGHT2A 2021-10-18 23:36:42 -07:00
c0a0e.rad fix +0~LIGHT2A 2021-10-18 23:36:42 -07:00
c1a0.rad
c1a0a.rad
c1a0b.rad corrected c1a0b, c1a0c, c1a0e 2021-10-14 02:58:25 +03:00
c1a0c.rad UPPERCASE 2021-10-14 03:14:52 +03:00
c1a0d.rad
c1a0e.rad UPPERCASE 2021-10-14 03:13:13 +03:00
c1a1.rad
c1a1a.rad
c1a1b.rad
c1a2.rad
lights.rad fix c0a0c 2021-10-18 23:36:42 -07:00
README.txt
t0a0b1.rad
t0a0b2.rad
t0a0c.rad

Note ("codestyle"):
* Use a monospaced font for editing.
* Don't use tabs for align, only spaces (tabs only for indents, indents not needed in rad files).
* Don't use leading zero to avoid misunderstandings.
* Use UPPERCASE for texture name.
* Use // for commenting.
* Do not add +A~ textures to lights.rad (you have to add them to mapname.rad) unless you are sure it is not an off light bulb.