xash3d-fwgs/ref_vk
Ivan 'provod' Avdeev 59a15a0580 rtx: do not kill bounces too early
fixes dark roughness blots
2021-11-12 09:13:03 -08:00
..
rad fix +0~TNNL_LGT1 2021-10-18 23:36:42 -07:00
shaders rtx: do not kill bounces too early 2021-11-12 09:13:03 -08:00
camera.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
camera.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
dumbspter.c rtx: collect per-leaf emissive surfaces with pvs data 2021-10-13 12:27:24 -07:00
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md rtx: bring back front face culling; update todo 2021-10-26 13:12:25 -07:00
vk_2d.c clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_2d.h add trivial on-screen profiler printout 2021-10-20 11:58:53 -07:00
vk_beams.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_brush.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_buffer.c ref_vk: yet anothe var def 2021-06-06 23:14:35 -07:00
vk_buffer.h add debug names to various objects 2021-05-17 10:36:40 -07:00
vk_common.h throttle some error messages, fix #133 2021-10-25 10:17:49 -07:00
vk_const.h rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
vk_core.c fix linux build 2021-11-07 13:49:44 -08:00
vk_core.h add debug names to various vk images 2021-11-07 13:49:44 -08:00
vk_cvar.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_cvar.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_denoiser.c rtx: add specular and additive channels 2021-11-09 10:59:36 -08:00
vk_denoiser.h rtx: add specular and additive channels 2021-11-09 10:59:36 -08:00
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_framectl.c add debug names to various vk images 2021-11-07 13:49:44 -08:00
vk_framectl.h clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_light.c Tuned hack_attenuation default_radius values 2021-10-26 22:44:21 -07:00
vk_light.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_pipeline.h [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_ray_internal.h rtx: fix translucent things casting shadows (they shouldn't for now) 2021-10-31 17:27:22 -07:00
vk_ray_model.c add support for studio chrome meshes, fix #149 2021-10-31 17:27:22 -07:00
vk_render.c rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_render.h add support for studio chrome meshes, fix #149 2021-10-31 17:27:22 -07:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c ref_vk: update RefAPI, make use of WorldToScreen rather than a stub 2021-10-31 17:31:03 -07:00
vk_rtx.c rtx: fix gbuffer destruction 2021-11-09 11:06:35 -08:00
vk_rtx.h rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_scene.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_scene.h ref_vk: update RefAPI, make use of WorldToScreen rather than a stub 2021-10-31 17:31:03 -07:00
vk_sprite.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c fix mips generation 2021-08-04 17:44:21 -07:00
vk_textures.h BROKEN rtx: add denoiser compute stub 2021-11-07 13:49:44 -08:00
wscript rtx: install known rads into valve/maps 2021-09-20 23:35:49 -07:00