.. |
rad
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fix +0~TNNL_LGT1
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2021-10-18 23:36:42 -07:00 |
shaders
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rtx: do not kill bounces too early
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2021-11-12 09:13:03 -08:00 |
camera.c
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add ui_infotool to print entity info under crosshair for debugging, fix #34
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2021-11-03 10:53:56 -07:00 |
camera.h
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add ui_infotool to print entity info under crosshair for debugging, fix #34
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2021-11-03 10:53:56 -07:00 |
common_geometry.c
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massage stubs
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2021-01-20 11:16:06 -08:00 |
dumbspter.c
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rtx: collect per-leaf emissive surfaces with pvs data
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2021-10-13 12:27:24 -07:00 |
profiler.c
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make profiler work on windows
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2021-10-20 11:58:53 -07:00 |
profiler.h
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fix linux build
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2021-10-20 11:58:53 -07:00 |
ray_materials.md
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update todo; move materials draft to separate file
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2021-09-06 14:24:36 -07:00 |
rlight.c
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add per-vertex studio model lighting
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2021-08-07 19:56:38 -07:00 |
TODO.md
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rtx: bring back front face culling; update todo
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2021-10-26 13:12:25 -07:00 |
vk_2d.c
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clamp swapchain dimensions, fix #185
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2021-11-02 10:36:31 -07:00 |
vk_2d.h
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add trivial on-screen profiler printout
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2021-10-20 11:58:53 -07:00 |
vk_beams.c
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move camera related things to camera.{h,c}
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2021-11-03 10:53:56 -07:00 |
vk_beams.h
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add beams rendering
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2021-02-17 13:26:09 -08:00 |
vk_brush.c
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rtx: add conveyor scrolling texture, fix #158
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2021-10-27 22:48:26 -07:00 |
vk_brush.h
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rtx: associate msurfaces with mleafs
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2021-10-13 12:27:24 -07:00 |
vk_buffer.c
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ref_vk: yet anothe var def
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2021-06-06 23:14:35 -07:00 |
vk_buffer.h
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add debug names to various objects
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2021-05-17 10:36:40 -07:00 |
vk_common.h
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throttle some error messages, fix #133
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2021-10-25 10:17:49 -07:00 |
vk_const.h
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rtx: collect static surface lights only once on map load, fix #122
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2021-10-25 10:17:49 -07:00 |
vk_core.c
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fix linux build
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2021-11-07 13:49:44 -08:00 |
vk_core.h
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add debug names to various vk images
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2021-11-07 13:49:44 -08:00 |
vk_cvar.c
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add ui_infotool to print entity info under crosshair for debugging, fix #34
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2021-11-03 10:53:56 -07:00 |
vk_cvar.h
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add ui_infotool to print entity info under crosshair for debugging, fix #34
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2021-11-03 10:53:56 -07:00 |
vk_denoiser.c
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rtx: add specular and additive channels
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2021-11-09 10:59:36 -08:00 |
vk_denoiser.h
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rtx: add specular and additive channels
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2021-11-09 10:59:36 -08:00 |
vk_descriptor.c
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rtx: get ray tracing pipeline to draw at least something
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2021-07-06 11:28:24 -07:00 |
vk_descriptor.h
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fix compilation warnings
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2021-05-24 11:12:44 -07:00 |
vk_framectl.c
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add debug names to various vk images
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2021-11-07 13:49:44 -08:00 |
vk_framectl.h
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clamp swapchain dimensions, fix #185
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2021-11-02 10:36:31 -07:00 |
vk_light.c
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Tuned hack_attenuation default_radius values
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2021-10-26 22:44:21 -07:00 |
vk_light.h
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_lightmap.c
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_lightmap.h
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_mapents.c
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_mapents.h
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_math.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_math.h
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move camera related things to camera.{h,c}
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2021-11-03 10:53:56 -07:00 |
vk_nv_aftermath.c
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_nv_aftermath.h
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_pipeline.c
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[WIP] rtx: first build with ray tracing pipeline and black screen
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2021-07-05 13:24:57 -07:00 |
vk_pipeline.h
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[WIP] rtx: first build with ray tracing pipeline and black screen
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2021-07-05 13:24:57 -07:00 |
vk_ray_internal.h
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rtx: fix translucent things casting shadows (they shouldn't for now)
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2021-10-31 17:27:22 -07:00 |
vk_ray_model.c
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add support for studio chrome meshes, fix #149
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2021-10-31 17:27:22 -07:00 |
vk_render.c
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rtx: add conveyor scrolling texture, fix #158
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2021-10-27 22:48:26 -07:00 |
vk_render.h
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add support for studio chrome meshes, fix #149
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2021-10-31 17:27:22 -07:00 |
vk_renderstate.c
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_renderstate.h
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_rmain.c
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ref_vk: update RefAPI, make use of WorldToScreen rather than a stub
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2021-10-31 17:31:03 -07:00 |
vk_rtx.c
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rtx: fix gbuffer destruction
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2021-11-09 11:06:35 -08:00 |
vk_rtx.h
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rtx: add conveyor scrolling texture, fix #158
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2021-10-27 22:48:26 -07:00 |
vk_scene.c
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add ui_infotool to print entity info under crosshair for debugging, fix #34
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2021-11-03 10:53:56 -07:00 |
vk_scene.h
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ref_vk: update RefAPI, make use of WorldToScreen rather than a stub
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2021-10-31 17:31:03 -07:00 |
vk_sprite.c
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move camera related things to camera.{h,c}
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2021-11-03 10:53:56 -07:00 |
vk_sprite.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_studio.c
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move camera related things to camera.{h,c}
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2021-11-03 10:53:56 -07:00 |
vk_studio.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_textures.c
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fix mips generation
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2021-08-04 17:44:21 -07:00 |
vk_textures.h
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BROKEN rtx: add denoiser compute stub
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2021-11-07 13:49:44 -08:00 |
wscript
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rtx: install known rads into valve/maps
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2021-09-20 23:35:49 -07:00 |