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https://github.com/w23/xash3d-fwgs
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23 lines
1.2 KiB
C
23 lines
1.2 KiB
C
#include "vk_cvar.h"
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#include "vk_common.h"
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#define NONEXTERN_CVAR(cvar) cvar_t *cvar;
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DECLARE_CVAR(NONEXTERN_CVAR)
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#undef NONEXTERN_CVAR
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static cvar_t *r_drawentities;
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void VK_LoadCvars( void )
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{
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r_lighting_modulate = gEngine.Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" );
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cl_lightstyle_lerping = gEngine.pfnGetCvarPointer( "cl_lightstyle_lerping", 0 );
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r_drawentities = gEngine.pfnGetCvarPointer( "r_drawentities", 0 );
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vk_rtx_bounces = gEngine.Cvar_Get( "vk_rtx_bounces", "2", FCVAR_ARCHIVE, "RTX path tracing ray bounces" );
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vk_rtx_prev_frame_blend_factor = gEngine.Cvar_Get("vk_rtx_prev_frame_blend_factor", "0.1", FCVAR_ARCHIVE, "RTX path tracer ghetto temporal denoiser strength");
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vk_rtx_light_begin = gEngine.Cvar_Get( "vk_rtx_light_begin", "0", 0, "DEBUG: disable lights with index lower than this");
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vk_rtx_light_end = gEngine.Cvar_Get( "vk_rtx_light_end", "0", 0, "DEBUG: disable lights with index higher than this ");
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r_lightmap = gEngine.Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" );
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ui_infotool = gEngine.Cvar_Get( "ui_infotool", "0", FCVAR_CHEAT, "DEBUG: print entity info under crosshair" );
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}
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