xash3d-fwgs/ref_vk/vk_materials.c

215 lines
6.0 KiB
C

#include "vk_materials.h"
#include "vk_textures.h"
#include "vk_mapents.h"
#include "vk_const.h"
#include <stdio.h>
#define MAX_INCLUDE_DEPTH 4
static const xvk_material_t k_default_material = {
.tex_base_color = -1,
.tex_metalness = 0,
.tex_roughness = 0,
.tex_normalmap = 0,
.metalness = 0.f,
.roughness = 1.f,
.base_color = { 1.f, 1.f, 1.f },
.set = false,
};
static struct {
xvk_material_t materials[MAX_TEXTURES];
} g_materials;
static int loadTexture( const char *filename, qboolean force_reload ) {
const int tex_id = force_reload ? XVK_LoadTextureReplace( filename, NULL, 0, 0 ) : VK_LoadTexture( filename, NULL, 0, 0 );
gEngine.Con_Reportf("Loading texture %s => %d\n", filename, tex_id);
return tex_id ? tex_id : -1;
}
static void makePath(char *out, size_t out_size, const char *value, const char *path_begin, const char *path_end) {
if (value[0] == '/') {
// Path relative to valve/pbr dir
Q_snprintf(out, out_size, "pbr%s", value);
} else {
// Path relative to current material.mat file
Q_snprintf(out, out_size, "%.*s%s", (int)(path_end - path_begin), path_begin, value);
}
}
#define MAKE_PATH(out, value) \
makePath(out, sizeof(out), value, path_begin, path_end)
static void loadMaterialsFromFile( const char *filename, int depth ) {
fs_offset_t size;
const char *const path_begin = filename;
const char *path_end = Q_strrchr(filename, '/');
byte *data = gEngine.COM_LoadFile( filename, 0, false );
char *pos = (char*)data;
xvk_material_t current_material = {
.base_color = -1,
.metalness = tglob.blackTexture,
.roughness = tglob.whiteTexture,
.tex_normalmap = 0,
};
int current_material_index = -1;
qboolean force_reload = false;
qboolean create = false;
gEngine.Con_Reportf("Loading materials from %s\n", filename);
if ( !data )
return;
if ( !path_end )
path_end = path_begin;
else
path_end++;
for (;;) {
char key[1024];
char value[1024];
pos = COM_ParseFile(pos, key, sizeof(key));
ASSERT(Q_strlen(key) < sizeof(key));
if (!pos)
break;
if (key[0] == '{') {
current_material = k_default_material;
current_material_index = -1;
force_reload = false;
create = false;
continue;
}
if (key[0] == '}') {
if (current_material_index < 0)
continue;
// If there's no explicit basecolor_map value, use the "for" target texture
if (current_material.tex_base_color == -1)
current_material.tex_base_color = current_material_index;
gEngine.Con_Reportf("Creating%s material for texture %s(%d)\n", create?" new":"",
findTexture(current_material_index)->name, current_material_index);
g_materials.materials[current_material_index] = current_material;
g_materials.materials[current_material_index].set = true;
continue;
}
pos = COM_ParseFile(pos, value, sizeof(value));
if (!pos)
break;
if (Q_stricmp(key, "for") == 0) {
current_material_index = XVK_FindTextureNamedLike(value);
create = false;
} else if (Q_stricmp(key, "new") == 0) {
current_material_index = XVK_CreateDummyTexture(value);
create = true;
} else if (Q_stricmp(key, "force_reload") == 0) {
force_reload = Q_atoi(value) != 0;
} else if (Q_stricmp(key, "include") == 0) {
if (depth > 0) {
char include_path[256];
MAKE_PATH(include_path, value);
loadMaterialsFromFile( include_path, depth - 1);
} else {
gEngine.Con_Printf(S_ERROR "material: max include depth %d reached when including '%s' from '%s'\n", MAX_INCLUDE_DEPTH, value, filename);
}
} else {
char texture_path[256];
int *tex_id_dest = NULL;
if (Q_stricmp(key, "basecolor_map") == 0) {
tex_id_dest = &current_material.tex_base_color;
} else if (Q_stricmp(key, "normal_map") == 0) {
tex_id_dest = &current_material.tex_normalmap;
} else if (Q_stricmp(key, "metal_map") == 0) {
tex_id_dest = &current_material.tex_metalness;
} else if (Q_stricmp(key, "roughness_map") == 0) {
tex_id_dest = &current_material.tex_roughness;
} else if (Q_stricmp(key, "roughness") == 0) {
sscanf(value, "%f", &current_material.roughness);
} else if (Q_stricmp(key, "metalness") == 0) {
sscanf(value, "%f", &current_material.metalness);
} else if (Q_stricmp(key, "base_color") == 0) {
sscanf(value, "%f %f %f", &current_material.base_color[0], &current_material.base_color[1], &current_material.base_color[2]);
} else {
gEngine.Con_Printf(S_ERROR "Unknown material key %s\n", key);
continue;
}
MAKE_PATH(texture_path, value);
if (tex_id_dest) {
const int tex_id = loadTexture(texture_path, force_reload);
if (tex_id < 0) {
gEngine.Con_Printf(S_ERROR "Failed to load texture \"%s\" for key \"%s\"\n", value, key);
continue;
}
*tex_id_dest = tex_id;
}
}
}
Mem_Free( data );
}
static void loadMaterialsFromFileF( const char *fmt, ... ) {
char buffer[256];
va_list argptr;
va_start( argptr, fmt );
vsnprintf( buffer, sizeof buffer, fmt, argptr );
va_end( argptr );
loadMaterialsFromFile( buffer, MAX_INCLUDE_DEPTH );
}
void XVK_ReloadMaterials( void ) {
for (int i = 0; i < MAX_TEXTURES; ++i) {
xvk_material_t *const mat = g_materials.materials + i;
const vk_texture_t *const tex = findTexture( i );
*mat = k_default_material;
if (tex)
mat->tex_base_color = i;
}
loadMaterialsFromFile( "pbr/materials.mat", MAX_INCLUDE_DEPTH );
loadMaterialsFromFile( "pbr/models/materials.mat", MAX_INCLUDE_DEPTH );
loadMaterialsFromFile( "pbr/sprites/materials.mat", MAX_INCLUDE_DEPTH );
{
const char *wad = g_map_entities.wadlist;
for (; *wad;) {
const char *const wad_end = Q_strchr(wad, ';');
loadMaterialsFromFileF("pbr/%.*s/materials.mat", wad_end - wad, wad);
wad = wad_end + 1;
}
}
{
const model_t *map = gEngine.pfnGetModelByIndex( 1 );
loadMaterialsFromFileF("pbr/%s/materials.mat", map->name);
}
}
xvk_material_t* XVK_GetMaterialForTextureIndex( int tex_index ) {
xvk_material_t *mat = NULL;
ASSERT(tex_index >= 0);
ASSERT(tex_index < MAX_TEXTURES);
mat = g_materials.materials + tex_index;
if (mat->base_color >= 0)
return mat;
return NULL;
}