xash3d-fwgs/ref_vk
Ivan 'provod' Avdeev 0d0241d088 vk: recreate swapchain on all errors except fatal
Unless we know the error is unrecoverable, try to recreate swapchain anyway.
2022-07-23 14:17:20 -07:00
..
data/valve Rads and patches, rev1 (#328) 2022-03-21 12:00:02 -07:00
shaders correct environment light power 2022-07-23 11:34:57 -07:00
alolcator.c vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
alolcator.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
camera.c
camera.h
common_geometry.c
dumbspter.c
infotool.c rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
profiler.c
profiler.h
ray_materials.md
ray_pass.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_pass.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_resources.c rt: flatten pass bindings a bit 2022-01-31 20:50:39 -08:00
ray_resources.h rt: add skybox support 2022-02-02 21:47:40 -08:00
rlight.c
TODO.md rt: make kusochki use double-ended buffers 2022-07-09 10:41:59 -07:00
vk_beams.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_beams.h
vk_brush.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_brush.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_buffer.c vk: remove old ring buffer helper 2022-07-15 00:50:29 -07:00
vk_buffer.h vk: remove old ring buffer helper 2022-07-15 00:50:29 -07:00
vk_common.h rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
vk_const.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
vk_core.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_core.h vk: use staging for uploading geometry 2022-05-04 09:23:37 -07:00
vk_cvar.c
vk_cvar.h
vk_denoiser.c rt: simplify polygon light sampling 2022-02-04 18:38:36 -08:00
vk_denoiser.h rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_descriptor.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_descriptor.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_devmem.c vk: print devmem allocation failure reason 2022-07-09 10:41:59 -07:00
vk_devmem.h vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_framectl.c do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_framectl.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_geometry.c vk: remove geometry print stats func 2022-07-09 13:37:09 -07:00
vk_geometry.h vk: remove geometry print stats func 2022-07-09 13:37:09 -07:00
vk_image.c vk: synchronize screenshots with swapchain, fix #192 2022-02-06 09:42:03 -08:00
vk_image.h vk: synchronize screenshots with swapchain, fix #192 2022-02-06 09:42:03 -08:00
vk_light.c rt: fix polygon light clusters on missing pvs 2022-07-23 13:39:37 -07:00
vk_light.h rt: assoc dyn polylights w/ render model 2022-05-27 11:28:45 -07:00
vk_lightmap.c
vk_lightmap.h
vk_mapents.c Rads and patches, rev1 (#328) 2022-03-21 12:00:02 -07:00
vk_mapents.h
vk_materials.c
vk_materials.h
vk_math.c
vk_math.h
vk_misc.c vk: move big enum to string tables to dedicated source file (#345) 2022-02-06 23:16:54 -08:00
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_overlay.c replace debuffer with flipping one where possible 2022-07-09 10:41:59 -07:00
vk_overlay.h vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_pipeline.c rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_pipeline.h rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_ray_internal.h fix func declaration 2022-07-09 10:41:59 -07:00
vk_ray_light_direct.c rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
vk_ray_light_direct.h rt: add parallel direct point light pass 2022-01-27 19:14:56 -08:00
vk_ray_model.c rt: fix missing moving polygon lights 2022-07-23 12:06:43 -07:00
vk_ray_primary.c rt: add skybox support 2022-02-02 21:47:40 -08:00
vk_ray_primary.h rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_render.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_render.h vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_renderstate.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_renderstate.h
vk_rmain.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_rtx.c vk: do not forget to upload staging without rays 2022-07-23 11:33:15 -07:00
vk_rtx.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_scene.c vk: do not forget to upload staging without rays 2022-07-23 11:33:15 -07:00
vk_scene.h
vk_sprite.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_sprite.h
vk_staging.c do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_staging.h do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_studio.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_studio.h
vk_swapchain.c vk: recreate swapchain on all errors except fatal 2022-07-23 14:17:20 -07:00
vk_swapchain.h vk: initial draft of parallel frames 2022-02-10 22:55:33 -08:00
vk_textures.c do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_textures.h rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
wscript vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00