xash3d-fwgs/engine
2021-06-21 10:20:29 +03:00
..
client engine: client: correctly named values in net_speeds stats 2021-06-18 08:58:46 +03:00
common engine: fix FunctionFromName on MSVC, fix memory leak 2021-06-21 10:20:29 +03:00
platform engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa 2021-06-20 19:59:16 +03:00
server engine: generalize maps command and map command autocompletion 2021-06-18 00:05:34 +03:00
alias.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
anorms.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cdll_exp.h
cdll_int.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
custom.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
customentity.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
edict.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
eiface.h server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 2021-03-07 02:46:38 +03:00
keydefs.h GameController: Add separate D-Pad bindings 2021-01-07 17:37:37 +03:00
menu_int.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
mobility_int.h
physint.h
progdefs.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ref_api.h engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
sequence.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
shake.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sprite.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
studio.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui_api.h
warpsin.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
wscript engine: add simple unit-testing (v3?) 2021-06-20 19:59:16 +03:00