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https://github.com/w23/xash3d-fwgs
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46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
/*
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em_lib.h - dynamic library code for iOS
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Copyright (C) 2017-2018 mittorn
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This program is free software: you can redistribute it and/sor modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include "common.h"
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#include "library.h"
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#include "filesystem.h"
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#include "server.h"
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void *EMSCRIPTEN_LoadLibrary( const char *dllname )
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{
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void *pHandle = NULL;
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#ifdef EMSCRIPTEN_LIB_FS
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char path[MAX_SYSPATH], buf[MAX_VA_STRING];
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string prefix;
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Q_strcpy(prefix, getenv( "LIBRARY_PREFIX" ) );
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Q_snprintf( path, MAX_SYSPATH, "%s%s%s", prefix, dllname, getenv( "LIBRARY_SUFFIX" ) );
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pHandle = dlopen( path, RTLD_LAZY );
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if( !pHandle )
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{
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Q_snprintf( buf, sizeof( buf ), "Loading %s:\n", path );
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COM_PushLibraryError( buf );
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COM_PushLibraryError( dlerror() );
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}
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return pHandle;
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#else
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// get handle of preloaded library outside fs
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return EM_ASM_INT( return DLFCN.loadedLibNames[Pointer_stringify($0)], (int)dllname );
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#endif
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}
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#endif // __EMSCRIPTEN__
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