xash3d-fwgs/engine
2023-03-27 17:28:19 +03:00
..
client engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
common engine: common: enabled printing logs to stderr for psvita platform only in developer mode 2023-03-27 03:52:51 +03:00
platform engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
server engine: server: sv_init: compiling error fix & minor cleanup 2023-03-20 16:29:43 +03:00
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2022-12-12 06:30:47 +03:00
mobility_int.h engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
physint.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
progdefs.h
ref_api.h ref: remove renderer description export, it's unused now 2023-03-24 02:54:14 +03:00
sequence.h
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
warpsin.h
wscript engine: wscript: define enabled renderers as macros 2023-03-24 01:50:53 +03:00