xash3d-fwgs/engine/client/vid_common.h
Ivan Avdeev 5c99bb0979 ref_vk: add initial vulkan render stub
It does not work at all, but serves as an exercise to help me figure out
how to make renderers for HL/xash3d.
2021-01-02 17:52:53 -08:00

44 lines
932 B
C

#pragma once
#ifndef VID_COMMON
#define VID_COMMON
typedef struct vidmode_s
{
const char *desc;
int width;
int height;
} vidmode_t;
typedef struct
{
void* context; // handle to GL rendering context
int safe;
int desktopBitsPixel;
int desktopHeight;
qboolean initialized; // OpenGL subsystem started
qboolean extended; // extended context allows to GL_Debug
int context_type; // REF_SOFTWARE / REF_GL / REF_VULKAN
} glwstate_t;
extern glwstate_t glw_state;
#define VID_MIN_HEIGHT 200
#define VID_MIN_WIDTH 320
extern convar_t *vid_fullscreen;
extern convar_t *vid_displayfrequency;
extern convar_t *vid_highdpi;
extern convar_t *vid_rotate;
extern convar_t *vid_scale;
extern convar_t *gl_wgl_msaa_samples;
void R_SaveVideoMode( int w, int h, int render_w, int render_h );
void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode );
void VID_StartupGamma( void );
#endif // VID_COMMON