xash3d-fwgs/engine
2022-11-16 22:05:31 +03:00
..
client engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2022-11-16 22:05:31 +03:00
common engine: use generic S_USAGE macro everywhere 2022-11-10 13:18:20 +03:00
platform engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
server engine: server: check if player can hear other before sending voicedata 2022-11-16 20:59:18 +03:00
alias.h
anorms.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
cdll_exp.h
cdll_int.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
cursor_type.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 2022-04-10 16:50:23 +03:00
menu_int.h engine: remove mistakingly placed NORETURN attributes 2022-08-05 18:05:40 +03:00
mobility_int.h engine: add safe ParseFile to client MobilityAPI 2021-10-08 17:31:32 +03:00
physint.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
progdefs.h
ref_api.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
warpsin.h
wscript engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2022-09-10 22:52:52 +03:00