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https://github.com/w23/xash3d-fwgs
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Alibek Omarov
5e1f189db3
It actually was a misconception coming from old engine fork We want to track unresolved symbols before library could be loaded Also, disable "symbol not found" spam in FunctionFromName. Due to how savefile mangling convert works and compatibility with GoldSrc saves, this function is used to bruteforce possible symbol names. |
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.. | ||
client | ||
common | ||
platform | ||
server | ||
alias.h | ||
anorms.h | ||
cdll_exp.h | ||
cdll_int.h | ||
cursor_type.h | ||
custom.h | ||
customentity.h | ||
edict.h | ||
eiface.h | ||
key_modifiers.h | ||
keydefs.h | ||
menu_int.h | ||
mobility_int.h | ||
physint.h | ||
progdefs.h | ||
ref_api.h | ||
sequence.h | ||
shake.h | ||
sprite.h | ||
studio.h | ||
vgui_api.h | ||
warpsin.h | ||
wscript |