xash3d-fwgs/engine
Alibek Omarov 5e1f189db3 engine: platform: posix: use RTLD_NOW instead of lazy.
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded

Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00
..
client engine: client: don't segfault when client wasn't loaded 2022-07-11 02:43:26 +03:00
common engine: common: always show message box when we're in normal mode 2022-07-11 02:45:40 +03:00
platform engine: platform: posix: use RTLD_NOW instead of lazy. 2022-07-13 19:26:38 +03:00
server engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2022-05-21 03:03:59 +03:00
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 2022-05-02 03:29:24 +03:00
keydefs.h engine: keydefs: fixed mouse buttons code to match GoldSrc 2022-04-10 16:50:23 +03:00
menu_int.h engine: menu_int: expose TF_EXPAND_SOURCE imagelib flag 2022-06-29 03:20:55 +03:00
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: set useful format attribute for RefAPI, set Host_Error as NORETURN 2022-05-28 17:58:17 +03:00
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: client: extended VGUI API interface 2022-05-02 03:29:24 +03:00
warpsin.h
wscript engine: first attempts on fuzzing the engine 2022-01-15 06:24:57 +03:00