xash3d-fwgs/ref_vk
2021-09-06 12:03:44 -07:00
..
rad rtx: add shader specialization 2021-06-23 17:04:26 -04:00
shaders bring back ray traced transparency 2021-09-06 11:57:23 -07:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md rtx: use a common definition for Kusok; pass color 2021-09-04 13:50:05 -07:00
vk_2d.c restore debug labels for traditional renderer 2021-08-15 11:02:57 -07:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_brush.h move water warping to vk_brush 2021-06-19 13:44:28 -04:00
vk_buffer.c ref_vk: yet anothe var def 2021-06-06 23:14:35 -07:00
vk_buffer.h add debug names to various objects 2021-05-17 10:36:40 -07:00
vk_common.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_const.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_core.c split device enumeration and creation, fixes #28 2021-08-16 23:22:13 -07:00
vk_core.h add screenshots 2021-08-31 11:19:44 -07:00
vk_cvar.c rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_cvar.h rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_framectl.c add swizzle for RGBA-BGRA format pair when saving screenshot 2021-08-31 11:19:44 -07:00
vk_framectl.h add screenshots 2021-08-31 11:19:44 -07:00
vk_global.h render: split mvp matrix to separate model,view,projection matrices 2021-03-13 13:35:50 -08:00
vk_light.c rtx: cascading rad sheets 2021-09-04 13:50:05 -07:00
vk_light.h rtx: add emissive color, remove emissive flag 2021-08-31 11:19:44 -07:00
vk_lightmap.c add texture mipmaps 2021-08-02 10:55:26 -07:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_pipeline.h [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_ray_internal.h bring back ray traced transparency 2021-09-06 11:57:23 -07:00
vk_ray_model.c bring back ray traced transparency 2021-09-06 11:57:23 -07:00
vk_render.c rtx: use a common definition for Kusok; pass color 2021-09-04 13:50:05 -07:00
vk_render.h rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c add screenshots 2021-08-31 11:19:44 -07:00
vk_rtx.c enlarge scratch buffer to support more models 2021-09-06 12:03:44 -07:00
vk_rtx.h rtx: use a common definition for Kusok; pass color 2021-09-04 13:50:05 -07:00
vk_scene.c join alloc+lock operations on buffer init 2021-08-11 11:43:33 -07:00
vk_scene.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_sprite.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c rtx: add first iteration of material flags support 2021-08-31 11:19:44 -07:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c fix mips generation 2021-08-04 17:44:21 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript rtx: add alpha mask transparency 2021-07-14 11:54:21 -07:00