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rad
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rtx: add shader specialization
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2021-06-23 17:04:26 -04:00 |
shaders
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bring back ray traced transparency
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2021-09-06 11:57:23 -07:00 |
common_geometry.c
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massage stubs
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2021-01-20 11:16:06 -08:00 |
rlight.c
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add per-vertex studio model lighting
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2021-08-07 19:56:38 -07:00 |
TODO.md
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rtx: use a common definition for Kusok; pass color
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2021-09-04 13:50:05 -07:00 |
vk_2d.c
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restore debug labels for traditional renderer
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2021-08-15 11:02:57 -07:00 |
vk_2d.h
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engage scene rendering in VK_RenderFrame and not in EndFrame
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2021-02-20 14:54:57 -08:00 |
vk_beams.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_beams.h
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add beams rendering
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2021-02-17 13:26:09 -08:00 |
vk_brush.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_brush.h
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move water warping to vk_brush
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2021-06-19 13:44:28 -04:00 |
vk_buffer.c
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ref_vk: yet anothe var def
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2021-06-06 23:14:35 -07:00 |
vk_buffer.h
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add debug names to various objects
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2021-05-17 10:36:40 -07:00 |
vk_common.h
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_const.h
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rtx: implement dynamic lights
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2021-06-05 12:48:16 -07:00 |
vk_core.c
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split device enumeration and creation, fixes #28
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2021-08-16 23:22:13 -07:00 |
vk_core.h
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add screenshots
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2021-08-31 11:19:44 -07:00 |
vk_cvar.c
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_cvar.h
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rtx: improve surface lights
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2021-04-12 11:07:41 -07:00 |
vk_descriptor.c
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rtx: get ray tracing pipeline to draw at least something
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2021-07-06 11:28:24 -07:00 |
vk_descriptor.h
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fix compilation warnings
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2021-05-24 11:12:44 -07:00 |
vk_framectl.c
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add swizzle for RGBA-BGRA format pair when saving screenshot
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2021-08-31 11:19:44 -07:00 |
vk_framectl.h
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add screenshots
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2021-08-31 11:19:44 -07:00 |
vk_global.h
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render: split mvp matrix to separate model,view,projection matrices
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2021-03-13 13:35:50 -08:00 |
vk_light.c
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rtx: cascading rad sheets
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2021-09-04 13:50:05 -07:00 |
vk_light.h
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rtx: add emissive color, remove emissive flag
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2021-08-31 11:19:44 -07:00 |
vk_lightmap.c
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add texture mipmaps
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2021-08-02 10:55:26 -07:00 |
vk_lightmap.h
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apply proper lightstyles on map load
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2021-02-03 10:06:21 -08:00 |
vk_math.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_math.h
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_nv_aftermath.c
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_nv_aftermath.h
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_pipeline.c
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[WIP] rtx: first build with ray tracing pipeline and black screen
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2021-07-05 13:24:57 -07:00 |
vk_pipeline.h
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[WIP] rtx: first build with ray tracing pipeline and black screen
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2021-07-05 13:24:57 -07:00 |
vk_ray_internal.h
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bring back ray traced transparency
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2021-09-06 11:57:23 -07:00 |
vk_ray_model.c
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bring back ray traced transparency
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2021-09-06 11:57:23 -07:00 |
vk_render.c
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rtx: use a common definition for Kusok; pass color
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2021-09-04 13:50:05 -07:00 |
vk_render.h
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_renderstate.c
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vk_renderstate.h
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vk_rmain.c
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add screenshots
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2021-08-31 11:19:44 -07:00 |
vk_rtx.c
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enlarge scratch buffer to support more models
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2021-09-06 12:03:44 -07:00 |
vk_rtx.h
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rtx: use a common definition for Kusok; pass color
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2021-09-04 13:50:05 -07:00 |
vk_scene.c
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join alloc+lock operations on buffer init
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2021-08-11 11:43:33 -07:00 |
vk_scene.h
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add persistent model api and use it for brushes
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2021-04-07 12:11:20 -07:00 |
vk_sprite.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_sprite.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_studio.c
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rtx: add first iteration of material flags support
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2021-08-31 11:19:44 -07:00 |
vk_studio.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_textures.c
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fix mips generation
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2021-08-04 17:44:21 -07:00 |
vk_textures.h
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rtx: render into fixed 720p framebuffer then upscale
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2021-03-20 11:15:57 -07:00 |
wscript
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rtx: add alpha mask transparency
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2021-07-14 11:54:21 -07:00 |