xash3d-fwgs/ref_vk
2021-09-24 20:58:01 -07:00
..
rad +0~TNNL_LGT4 for c0a0d 2021-09-20 12:40:59 +03:00
shaders rtx: add broken sun sampling 2021-09-20 23:35:49 -07:00
common_geometry.c
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
vk_2d.c restore debug labels for traditional renderer 2021-08-15 11:02:57 -07:00
vk_2d.h
vk_beams.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_beams.h
vk_brush.c rtx: add broken sun sampling 2021-09-20 23:35:49 -07:00
vk_brush.h move water warping to vk_brush 2021-06-19 13:44:28 -04:00
vk_buffer.c ref_vk: yet anothe var def 2021-06-06 23:14:35 -07:00
vk_buffer.h
vk_common.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_const.h rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_core.c split device enumeration and creation, fixes #28 2021-08-16 23:22:13 -07:00
vk_core.h add screenshots 2021-08-31 11:19:44 -07:00
vk_cvar.c
vk_cvar.h
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_framectl.c handle externally provided swapchain resolution, fix #53 2021-09-24 20:58:01 -07:00
vk_framectl.h add screenshots 2021-08-31 11:19:44 -07:00
vk_global.h
vk_light.c fix linux build 2021-09-20 23:35:49 -07:00
vk_light.h rtx: add broken sun sampling 2021-09-20 23:35:49 -07:00
vk_lightmap.c add texture mipmaps 2021-08-02 10:55:26 -07:00
vk_lightmap.h
vk_math.c
vk_math.h
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_pipeline.h [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_ray_internal.h rtx: add broken sun sampling 2021-09-20 23:35:49 -07:00
vk_ray_model.c remove material flags 2021-09-06 14:24:36 -07:00
vk_render.c rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_render.h rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c add screenshots 2021-08-31 11:19:44 -07:00
vk_rtx.c rtx: add broken sun sampling 2021-09-20 23:35:49 -07:00
vk_rtx.h rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_scene.c rtx: collect d/elights and static entity point lights 2021-09-20 23:35:49 -07:00
vk_scene.h
vk_sprite.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_sprite.h
vk_studio.c rtx: fix c0a0d emissive toxic liquid, fix #56 2021-09-14 17:47:05 -07:00
vk_studio.h
vk_textures.c fix mips generation 2021-08-04 17:44:21 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript rtx: install known rads into valve/maps 2021-09-20 23:35:49 -07:00