xash3d-fwgs/ref_vk
Ivan Avdeev 266f407b40 ref_vk: use poolhandle_t 2021-06-07 00:16:54 -07:00
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rad rtx: read emissive texture params from rad files 2021-04-17 12:33:46 -07:00
shaders rtx: slightly improve fake poc lighting 2021-06-05 13:06:03 -07:00
TODO.md rtx: slightly improve fake poc lighting 2021-06-05 13:06:03 -07:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
vk_2d.c add debug names to various objects 2021-05-17 10:36:40 -07:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c rtx: add studio models 2021-04-24 12:53:42 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_brush.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_buffer.c ref_vk: yet anothe var def 2021-06-06 23:14:35 -07:00
vk_buffer.h add debug names to various objects 2021-05-17 10:36:40 -07:00
vk_common.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_const.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_core.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_core.h ref_vk: use poolhandle_t 2021-06-07 00:16:54 -07:00
vk_cvar.c rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_cvar.h rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_descriptor.c ref_vk: --//-- 2021-06-06 23:00:05 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_framectl.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_framectl.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_global.h render: split mvp matrix to separate model,view,projection matrices 2021-03-13 13:35:50 -08:00
vk_light.c ref_vk: --//-- 2021-06-06 22:55:49 -07:00
vk_light.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_lightmap.c fix lightmap corruption 2021-02-06 13:51:23 -08:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c fix linux build 2021-03-20 16:21:26 -07:00
vk_pipeline.h fix linux build 2021-03-20 16:21:26 -07:00
vk_render.c ref_vk: another var declaration fix 2021-06-06 22:46:04 -07:00
vk_render.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_rtx.c ref_vk: fix unused var declaration 2021-06-06 21:59:23 -07:00
vk_rtx.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_scene.c rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_scene.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_sprite.c rtx: add studio models 2021-04-24 12:53:42 -07:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c rtx: coalesce building blases in a single command buffer 2021-05-28 10:10:20 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript ref_vk: try another way to disable it on android 2021-06-06 23:36:37 -07:00