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Half-Life-RTX
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xash3d-fwgs
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92b89936b3
xash3d-fwgs
/
engine
/
platform
/
sdl
History
Alibek Omarov
92b89936b3
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
2019-03-22 16:36:46 +03:00
..
events.c
ref: render code moved out of engine, doesn't compile, first API prototype
2019-02-18 21:25:26 +03:00
events.h
sdl: partially fix maximizing window on Windows
2018-11-29 21:43:51 +03:00
in_sdl.c
ref: render code moved out of engine, doesn't compile, first API prototype
2019-02-18 21:25:26 +03:00
s_sdl.c
sound: sdl: use SDL_setenv for crossplatform
2019-01-13 18:19:35 +05:00
sys_sdl.c
engine: rework timer stuff, move to platform. Move debugger present checks to platform
2018-11-16 16:32:16 +03:00
vid_sdl.c
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
2019-03-22 16:36:46 +03:00