xash3d-fwgs/engine/client
fgsfds 7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
..
avi Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vgui engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
cl_cmds.c client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
cl_custom.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_debug.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
cl_demo.c engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2022-12-12 06:31:54 +03:00
cl_efrag.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
cl_efx.c engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
cl_events.c engine: client: fix array overruns 2022-05-25 03:36:33 +03:00
cl_font.c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
cl_frame.c engine: client: enable interpolation of local player angles 2022-08-22 10:24:15 +03:00
cl_game.c engine: client: fix multiline CenterPrint 2023-02-24 19:46:02 +03:00
cl_gameui.c engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
cl_main.c engine: client: empty current map name in CL_ClearState 2023-02-11 06:45:20 +03:00
cl_mobile.c engine: client: introduce bare-bones font manager and text drawing manager 2023-02-03 08:51:18 +03:00
cl_netgraph.c engine: client: introduce bare-bones font manager and text drawing manager 2023-02-03 08:51:18 +03:00
cl_parse.c engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2023-02-11 06:43:38 +03:00
cl_pmove.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
cl_qparse.c engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
cl_remap.c ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
cl_render.c engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
cl_scrn.c engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
cl_securedstub.c engine: client: securedstub: cosmetic changes 2022-05-29 02:27:02 +03:00
cl_tent.c engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2023-01-06 00:09:36 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c engine: client: Fix access to uninitialized variable. 2022-12-20 16:06:41 +03:00
cl_view.c engine: update voice 2022-08-18 04:46:11 +03:00
client.h engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
console.c engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug 2023-02-17 22:50:42 +03:00
in_joy.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
in_touch.c engine: initial psvita build support 2023-03-11 07:09:14 +03:00
input.c engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
input.h engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
keys.c engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2023-02-09 06:32:14 +03:00
mod_dbghulls.c engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
ref_common.c engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
ref_common.h engine: fix various warnings 2021-03-07 03:40:01 +03:00
s_dsp.c engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings 2022-05-25 03:50:06 +03:00
s_load.c engine: client: sound: don't print sound/ twice in soundlist command 2023-02-19 12:25:03 +03:00
s_main.c engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
s_mix.c engine: sound: allow mouth move for CHAN_STREAM 2023-01-27 06:19:31 +03:00
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2023-01-27 06:19:31 +03:00
s_stream.c client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
s_utils.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
s_vox.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
sound.h engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
titles.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
vid_common.c engine: vid: position window in center by default 2023-01-18 19:27:40 +03:00
vid_common.h engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2022-11-10 13:05:03 +03:00
voice.c engine: client: voice: fix crackling voice file input on low FPS 2022-10-19 01:08:39 +03:00
voice.h engine: client: voice: new version, move to Opus Custom codec 2022-08-31 06:44:45 +03:00
vox.h engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code 2022-02-22 09:40:15 +03:00