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data/valve
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Rads and patches, rev1 (#328)
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2022-03-21 12:00:02 -07:00 |
shaders
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rt: use proper staging for light uploading
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2022-08-15 09:31:13 -07:00 |
alolcator.c
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vk: ring-based dynamic geometry buf alloc
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2022-05-14 14:00:13 -07:00 |
alolcator.h
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vk: ring-based dynamic geometry buf alloc
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2022-05-14 14:00:13 -07:00 |
bitarray.c
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rt: extract bit array
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2022-08-15 09:31:13 -07:00 |
bitarray.h
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rt: extract bit array
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2022-08-15 09:31:13 -07:00 |
camera.c
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rtx: fix moving emissive surfaces light clusters
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2021-12-26 00:37:07 -08:00 |
camera.h
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add ui_infotool to print entity info under crosshair for debugging, fix #34
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2021-11-03 10:53:56 -07:00 |
common_geometry.c
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massage stubs
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2021-01-20 11:16:06 -08:00 |
dumbspter.c
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vk: do not compile dumbspter
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2022-08-15 09:31:13 -07:00 |
infotool.c
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rt: clean vk_light a bit
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2022-08-15 09:31:13 -07:00 |
profiler.c
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make profiler work on windows
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2021-10-20 11:58:53 -07:00 |
profiler.h
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rt: print material load stats
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2022-08-13 14:17:43 -07:00 |
ray_materials.md
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update todo; move materials draft to separate file
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2021-09-06 14:24:36 -07:00 |
ray_pass.c
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rt: allocate as many desc sets as frames in flight
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2022-02-20 23:30:23 -08:00 |
ray_pass.h
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rt: allocate as many desc sets as frames in flight
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2022-02-20 23:30:23 -08:00 |
ray_resources.c
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rt: flatten pass bindings a bit
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2022-01-31 20:50:39 -08:00 |
ray_resources.h
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rt: add skybox support
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2022-02-02 21:47:40 -08:00 |
rlight.c
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add per-vertex studio model lighting
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2021-08-07 19:56:38 -07:00 |
rt.json
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vk: start making script to compile pipelines
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2022-10-09 13:29:26 -07:00 |
sebastian.py
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seba: produce serialized meat file
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2022-10-15 12:13:52 -07:00 |
TODO.md
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update TODO with random notes
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2022-09-30 01:05:07 -07:00 |
vk_beams.c
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vk: move geometry buffer handling to separate files
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2022-07-09 13:37:09 -07:00 |
vk_beams.h
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add beams rendering
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2021-02-17 13:26:09 -08:00 |
vk_brush.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_brush.h
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_buffer.c
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rt: move AS management from vk_rtx to vk_ray_accel
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2022-08-27 12:30:53 -07:00 |
vk_buffer.h
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rt: move AS management from vk_rtx to vk_ray_accel
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2022-08-27 12:30:53 -07:00 |
vk_commandpool.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_commandpool.h
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_common.h
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rt: pass new polygon lights to shader naively
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2022-01-14 23:48:57 -08:00 |
vk_const.h
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vk: ring-based dynamic geometry buf alloc
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2022-05-14 14:00:13 -07:00 |
vk_core.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_core.h
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_cvar.c
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engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer
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2021-12-11 13:14:54 -08:00 |
vk_cvar.h
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remove obsolete vk_device_list
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2021-12-11 13:14:54 -08:00 |
vk_denoiser.c
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rt: simplify polygon light sampling
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2022-02-04 18:38:36 -08:00 |
vk_denoiser.h
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rt: make denoiser to be just another pass
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2022-01-30 22:24:55 -08:00 |
vk_descriptor.c
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rt: allocate as many desc sets as frames in flight
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2022-02-20 23:30:23 -08:00 |
vk_descriptor.h
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rt: allocate as many desc sets as frames in flight
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2022-02-20 23:30:23 -08:00 |
vk_devmem.c
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vk: print devmem allocation failure reason
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2022-07-09 10:41:59 -07:00 |
vk_devmem.h
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vk: improve memory allocation logging
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2022-01-17 22:06:30 -08:00 |
vk_framectl.c
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rt: fix staging command buffer overlap
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2022-09-17 10:54:18 -07:00 |
vk_framectl.h
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Merge branch 'parallel-frames' into better-sampling-passes-parallel
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2022-02-20 16:00:33 -08:00 |
vk_geometry.c
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rt: use staging to upload kusochki
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2022-08-20 12:13:03 -07:00 |
vk_geometry.h
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vk: remove geometry print stats func
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2022-07-09 13:37:09 -07:00 |
vk_image.c
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rt: move image-related funcs from vk_rtx to vk_image
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2022-08-27 11:39:29 -07:00 |
vk_image.h
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rt: move image-related funcs from vk_rtx to vk_image
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2022-08-27 11:39:29 -07:00 |
vk_light.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_light.h
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rt: make lights data more private
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2022-08-15 09:31:13 -07:00 |
vk_lightmap.c
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_lightmap.h
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rtx: add lightstyles support, fix #138
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2021-10-26 13:12:25 -07:00 |
vk_mapents.c
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update after merge, make it build and run with rasterizer
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2022-08-08 00:23:38 -07:00 |
vk_mapents.h
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rtx: create new materials referenceable by "for" key, #291
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2021-12-22 12:33:33 -08:00 |
vk_materials.c
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rt: print material load stats
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2022-08-13 14:17:43 -07:00 |
vk_materials.h
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rtx: add scalar parameters for material overrides, fix #238
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2021-12-01 13:19:01 -08:00 |
vk_math.c
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add initial normalmaps support
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2021-11-17 09:43:10 -08:00 |
vk_math.h
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add initial normalmaps support
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2021-11-17 09:43:10 -08:00 |
vk_misc.c
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vk: move big enum to string tables to dedicated source file (#345)
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2022-02-06 23:16:54 -08:00 |
vk_nv_aftermath.c
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vk: update aftermath to 2022.2; auto install its libraries
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2022-09-05 11:23:37 -07:00 |
vk_nv_aftermath.h
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fix building and running on linux
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2021-06-06 14:17:35 -07:00 |
vk_overlay.c
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rt: move AS management from vk_rtx to vk_ray_accel
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2022-08-27 12:30:53 -07:00 |
vk_overlay.h
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vk: slightly refactor s/2d/overlay/
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2022-07-09 10:41:59 -07:00 |
vk_pipeline.c
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rt: parse compute and rt shaders too
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2022-10-07 08:49:04 -07:00 |
vk_pipeline.h
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rt: make denoiser to be just another pass
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2022-01-30 22:24:55 -08:00 |
vk_ray_accel.c
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rt: move AS management from vk_rtx to vk_ray_accel
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2022-08-27 12:30:53 -07:00 |
vk_ray_accel.h
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rt: move AS management from vk_rtx to vk_ray_accel
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2022-08-27 12:30:53 -07:00 |
vk_ray_internal.h
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rt: fix dynamic/animated textures
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2022-09-17 11:37:52 -07:00 |
vk_ray_light_direct.c
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rt: split light metadata/grid bindings back in shader
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2022-08-15 09:31:13 -07:00 |
vk_ray_light_direct.h
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rt: add parallel direct point light pass
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2022-01-27 19:14:56 -08:00 |
vk_ray_model.c
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rt: fix dynamic/animated textures
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2022-09-17 11:37:52 -07:00 |
vk_ray_primary.c
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rt: add skybox support
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2022-02-02 21:47:40 -08:00 |
vk_ray_primary.h
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rt: draft a universal pass sketch
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2022-01-26 23:52:19 -08:00 |
vk_render.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_render.h
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_renderstate.c
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vk: slightly refactor s/2d/overlay/
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2022-07-09 10:41:59 -07:00 |
vk_renderstate.h
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_rmain.c
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vk: slightly refactor s/2d/overlay/
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2022-07-09 10:41:59 -07:00 |
vk_rtx.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_rtx.h
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_scene.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_scene.h
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add skybox from which we only render UP plane kek #140
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2021-11-19 11:46:44 -08:00 |
vk_spirv.c
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vk: begin parsing spir-v to find out about shader bindings
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2022-10-05 21:39:02 -07:00 |
vk_spirv.h
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vk: begin parsing spir-v to find out about shader bindings
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2022-10-05 21:39:02 -07:00 |
vk_sprite.c
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vk: move geometry buffer handling to separate files
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2022-07-09 13:37:09 -07:00 |
vk_sprite.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_staging.c
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rt: fix staging command buffer overlap
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2022-09-17 10:54:18 -07:00 |
vk_staging.h
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_studio.c
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update after merge, make it build and run with rasterizer
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2022-08-08 00:23:38 -07:00 |
vk_studio.h
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remove ubo management from "public" vk_render api
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2021-02-20 12:00:31 -08:00 |
vk_swapchain.c
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vk: recreate swapchain on all errors except fatal
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2022-07-23 14:17:20 -07:00 |
vk_swapchain.h
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vk: initial draft of parallel frames
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2022-02-10 22:55:33 -08:00 |
vk_textures.c
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rt: reimagine staging
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2022-09-11 11:38:51 -07:00 |
vk_textures.h
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rt: read textures and pass it to gbuffer
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2022-01-07 23:22:19 -08:00 |
wscript
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vk: add spirv.h include path for win32
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2022-10-07 17:20:02 +01:00 |