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11 lines
405 B
C
11 lines
405 B
C
#pragma once
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#include "vk_common.h"
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void R_PrevFrame_StartFrame(void);
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void R_PrevFrame_SaveCurrentBoneTransforms(int entity_id, matrix3x4* bones_transforms);
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void R_PrevFrame_SaveCurrentState(int entity_id, matrix4x4 model_transform);
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matrix3x4* R_PrevFrame_BoneTransforms(int entity_id);
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void R_PrevFrame_ModelTransform( int entity_id, matrix4x4 model_matrix );
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float R_PrevFrame_Time(int entity_id);
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