xash3d-fwgs/ref_vk
2022-07-09 13:37:09 -07:00
..
data/valve Rads and patches, rev1 (#328) 2022-03-21 12:00:02 -07:00
shaders more correct base_color processing 2022-05-30 18:04:59 -07:00
alolcator.c vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
alolcator.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
camera.c rtx: fix moving emissive surfaces light clusters 2021-12-26 00:37:07 -08:00
camera.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
common_geometry.c
dumbspter.c rtx: fix skipping the last leaf when clustering lights, fix #97 2021-12-03 11:37:10 -08:00
infotool.c rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
ray_pass.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_pass.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
ray_resources.c rt: flatten pass bindings a bit 2022-01-31 20:50:39 -08:00
ray_resources.h rt: add skybox support 2022-02-02 21:47:40 -08:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md rt: make kusochki use double-ended buffers 2022-07-09 10:41:59 -07:00
vk_beams.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_brush.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_buffer.c implement debuffer on top of flipping buffer 2022-07-09 10:41:59 -07:00
vk_buffer.h implement debuffer on top of flipping buffer 2022-07-09 10:41:59 -07:00
vk_common.h rt: pass new polygon lights to shader naively 2022-01-14 23:48:57 -08:00
vk_const.h vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00
vk_core.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_core.h vk: use staging for uploading geometry 2022-05-04 09:23:37 -07:00
vk_cvar.c engine: add a method to retrieve all available GPUs (only for Vulkan), add r_refdll_loaded cvar to indicate current loaded renderer 2021-12-11 13:14:54 -08:00
vk_cvar.h remove obsolete vk_device_list 2021-12-11 13:14:54 -08:00
vk_denoiser.c rt: simplify polygon light sampling 2022-02-04 18:38:36 -08:00
vk_denoiser.h rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_descriptor.c rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_descriptor.h rt: allocate as many desc sets as frames in flight 2022-02-20 23:30:23 -08:00
vk_devmem.c vk: print devmem allocation failure reason 2022-07-09 10:41:59 -07:00
vk_devmem.h vk: improve memory allocation logging 2022-01-17 22:06:30 -08:00
vk_framectl.c do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_framectl.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_geometry.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_geometry.h vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_image.c vk: synchronize screenshots with swapchain, fix #192 2022-02-06 09:42:03 -08:00
vk_image.h vk: synchronize screenshots with swapchain, fix #192 2022-02-06 09:42:03 -08:00
vk_light.c rt: add moving polygon lights support 2022-02-02 21:32:10 -08:00
vk_light.h rt: assoc dyn polylights w/ render model 2022-05-27 11:28:45 -07:00
vk_lightmap.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.c Rads and patches, rev1 (#328) 2022-03-21 12:00:02 -07:00
vk_mapents.h rtx: create new materials referenceable by "for" key, #291 2021-12-22 12:33:33 -08:00
vk_materials.c rtx: add include support for materials 2021-12-23 22:25:31 -08:00
vk_materials.h rtx: add scalar parameters for material overrides, fix #238 2021-12-01 13:19:01 -08:00
vk_math.c add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_math.h add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_misc.c vk: move big enum to string tables to dedicated source file (#345) 2022-02-06 23:16:54 -08:00
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_overlay.c replace debuffer with flipping one where possible 2022-07-09 10:41:59 -07:00
vk_overlay.h vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_pipeline.c rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_pipeline.h rt: make denoiser to be just another pass 2022-01-30 22:24:55 -08:00
vk_ray_internal.h fix func declaration 2022-07-09 10:41:59 -07:00
vk_ray_light_direct.c rt: add shadows for environment lights 2022-02-09 21:57:55 -08:00
vk_ray_light_direct.h rt: add parallel direct point light pass 2022-01-27 19:14:56 -08:00
vk_ray_model.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_ray_primary.c rt: add skybox support 2022-02-02 21:47:40 -08:00
vk_ray_primary.h rt: draft a universal pass sketch 2022-01-26 23:52:19 -08:00
vk_render.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_render.h vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_renderstate.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_renderstate.h
vk_rmain.c vk: slightly refactor s/2d/overlay/ 2022-07-09 10:41:59 -07:00
vk_rtx.c rt: remove old single-pipeline raytracer 2022-07-09 11:54:47 -07:00
vk_rtx.h Merge branch 'parallel-frames' into better-sampling-passes-parallel 2022-02-20 16:00:33 -08:00
vk_scene.c do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_scene.h add skybox from which we only render UP plane kek #140 2021-11-19 11:46:44 -08:00
vk_sprite.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_staging.c do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_staging.h do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_studio.c vk: move geometry buffer handling to separate files 2022-07-09 13:37:09 -07:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_swapchain.c vk: recreate swapchain on exclusive mode lost, fix #365 2022-07-09 12:47:45 -07:00
vk_swapchain.h vk: initial draft of parallel frames 2022-02-10 22:55:33 -08:00
vk_textures.c do not overwrite staging data until we know it's been uploaded 2022-07-09 10:41:59 -07:00
vk_textures.h rt: read textures and pass it to gbuffer 2022-01-07 23:22:19 -08:00
wscript vk: ring-based dynamic geometry buf alloc 2022-05-14 14:00:13 -07:00