xash3d-fwgs/ref_vk
2021-07-11 15:47:51 -07:00
..
rad rtx: add shader specialization 2021-06-23 17:04:26 -04:00
shaders rtx: add reflections for water; add sky as emissive surfaces 2021-06-19 12:52:13 -07:00
common_geometry.c
TODO.md rtx: fix cached blas mismatched size assert, fixes #10 2021-06-23 17:04:26 -04:00
vk_2d.c add debug names to various objects 2021-05-17 10:36:40 -07:00
vk_2d.h engage scene rendering in VK_RenderFrame and not in EndFrame 2021-02-20 14:54:57 -08:00
vk_beams.c fix ISO C90 mixing declarations and code 2021-06-23 17:04:26 -04:00
vk_beams.h add beams rendering 2021-02-17 13:26:09 -08:00
vk_brush.c rtx: add reflections for water; add sky as emissive surfaces 2021-06-19 12:52:13 -07:00
vk_brush.h move water warping to vk_brush 2021-06-19 13:44:28 -04:00
vk_buffer.c ref_vk: yet anothe var def 2021-06-06 23:14:35 -07:00
vk_buffer.h add debug names to various objects 2021-05-17 10:36:40 -07:00
vk_common.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_const.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_core.c improve vulkan api definitions 2021-07-11 14:07:25 -07:00
vk_core.h ref_vk: use poolhandle_t 2021-06-07 00:16:54 -07:00
vk_cvar.c rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_cvar.h rtx: improve surface lights 2021-04-12 11:07:41 -07:00
vk_descriptor.c ref_vk: --//-- 2021-06-06 23:00:05 -07:00
vk_descriptor.h fix compilation warnings 2021-05-24 11:12:44 -07:00
vk_framectl.c rtx: add runtime toggle between ray tracing and traditional renderer 2021-07-04 13:17:03 -07:00
vk_framectl.h rtx: add runtime toggle between ray tracing and traditional renderer 2021-07-04 13:17:03 -07:00
vk_global.h render: split mvp matrix to separate model,view,projection matrices 2021-03-13 13:35:50 -08:00
vk_light.c fix oob mem access when parsing rad files 2021-06-23 17:04:26 -04:00
vk_light.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_lightmap.c
vk_lightmap.h
vk_math.c
vk_math.h
vk_nv_aftermath.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_nv_aftermath.h fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_pipeline.c rtx: add runtime toggle between ray tracing and traditional renderer 2021-07-04 13:17:03 -07:00
vk_pipeline.h fix linux build 2021-03-20 16:21:26 -07:00
vk_render.c rtx: add runtime toggle between ray tracing and traditional renderer 2021-07-04 13:17:03 -07:00
vk_render.h rtx: add runtime toggle between ray tracing and traditional renderer 2021-07-04 13:17:03 -07:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c fix building and running on linux 2021-06-06 14:17:35 -07:00
vk_rtx.c rtx: add runtime toggle between ray tracing and traditional renderer 2021-07-04 13:17:03 -07:00
vk_rtx.h rtx: implement dynamic lights 2021-06-05 12:48:16 -07:00
vk_scene.c move water warping to vk_brush 2021-06-19 13:44:28 -04:00
vk_scene.h add persistent model api and use it for brushes 2021-04-07 12:11:20 -07:00
vk_sprite.c fix ISO C90 mixing declaration and code 2021-06-23 17:04:26 -04:00
vk_sprite.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_studio.c rtx: add reflections for water; add sky as emissive surfaces 2021-06-19 12:52:13 -07:00
vk_studio.h remove ubo management from "public" vk_render api 2021-02-20 12:00:31 -08:00
vk_textures.c rtx: coalesce building blases in a single command buffer 2021-05-28 10:10:20 -07:00
vk_textures.h rtx: render into fixed 720p framebuffer then upscale 2021-03-20 11:15:57 -07:00
wscript make vulkan deps conditional at configure time 2021-07-11 15:47:51 -07:00