053d26e870 | ||
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.. | ||
README.txt | ||
c0a0.rad | ||
c0a0a.rad | ||
c0a0b.rad | ||
c0a0c.rad | ||
c0a0d.rad | ||
c0a0e.rad | ||
c1a0.rad | ||
c1a0a.rad | ||
c1a0b.rad | ||
c1a0c.rad | ||
c1a0d.rad | ||
c1a0e.rad | ||
c1a1.rad | ||
c1a1a.rad | ||
c1a1b.rad | ||
c1a1c.rad | ||
c1a1d.rad | ||
c1a1f.rad | ||
c1a2.rad | ||
c1a2a.rad | ||
c1a2b.rad | ||
c1a2c.rad | ||
c1a2d.rad | ||
c1a3.rad | ||
c1a3a.rad | ||
c1a3d.rad | ||
c3a1b.rad | ||
hldemo1.rad | ||
hldemo2.rad | ||
lights.rad | ||
t0a0b1.rad | ||
t0a0b2.rad | ||
t0a0c.rad |
README.txt
Note ("codestyle"): * Use a monospaced font for editing. * Don't use tabs for align, only spaces (tabs only for indents, indents not needed in rad files). * Don't use leading zero to avoid misunderstandings. * Use UPPERCASE for texture name. * Use // for commenting. * Do not add +A~ textures to lights.rad (you have to add them to mapname.rad) unless you are sure it is not an off light bulb.