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#version 460 core
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#extension GL_GOOGLE_include_directive : require
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#extension GL_EXT_ray_query: require
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#define RAY_QUERY
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#define LIGHT_POLYGON 1
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#define OUTPUTS(X) \
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X(20, light_poly_diffuse, rgba16f) \
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X(21, light_poly_specular, rgba16f)
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#include "ray_light_direct.glsl"
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